//=============================================================================
// ChaosUT2: Evolution for UT2004 ChangeLog
// $Id: ChaosUT2_Evolution\040ChangeLog_2004.txt,v 1.907 2005/03/29 16:44:03 jb Exp $
//=============================================================================


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Under the current build number, please leave comment of what you have done, and suffix it with your handle.
Don't change the "last updated" tag above, that's done automatically when you commit this file.
Also, please only split the NEWEST version section off with the horizontal lines.



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Version 3.76
 * Changed Version
 * Fixed alt-fire on hoverboards from making you crouch
 * Fixed issue with having claw / xbow reversed on web admin GUI
 * Fixed issue with 'vehicle stacking' when AS Factories were used in maps
 * Tweaked rotation on Hoverboard when flying forward so they don't scrape the ground
 * Fixed issue in Horde Hunters that caused errors in the logs
 * Fixed issue with DefaultMapListLoader that caused loading errors 

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Version 3.75
 * Changed Version
 * Fixed issue with dissapearing hoverboard grapple goind down steep slopes
 * Fixed issues with not being able to hear kami/posion sounds on-line (other clients could not hear them)
 * Fixed issue with Ghost Weapon Lockers in HyperCTF on-line games.
 * Changed HB Death message
 * Fixed issue with Chaos Turrets Rotating too fast in HyperCTF
 * Fixed issue with Hoverboard Spawn effect from staying on some maps
 * Fixed GUI on CTF WarmUp Time to force it between 120 and 360 seconds
 * Possile fix to remove some log spawn for KDriverLeave with the HB
 * Decreased the damage done to ONS/AS Turrets in HyperCTF
 * Re-wrote flag code to get around mulitple errors
 * Added in new In Game Screenshot for the HyperCTF game
 * Added in new Discripton for HyperCTF game
 * Code complete for IR2
 * Changed version to PR3.75
 * Code Complete for PR3.75


Version 3.71 IR1
 * Changed Version
 * Removed Epic's distance check on CTF Flags for CCFT that was causing the flags to return home when user fell into some lava zones in different maps and/or when driving
 * Moved ALL Hyper CTF Functionality out of ChaosCFT and INTO its own game type (recharing gravbelt, charging erdw, hyper hoverboard, ect)
 * Re-wrote Hyper CTF mut so it does the Mut arena stuff to replace all weapons except class 10s with the hyper erdw
 * Tweaked the Main CUT Mut so when it sees ChaosHyperCTF it replaces all class10s with chaos ones and removes the random spawming GB
 * Tweaked down bots aim with HyperHB
 * Tweaked vortex to pull Hoverboard more
 * Removed the FlagDrop and Xloc GUI From HyperCTF game rules
 * Tweaked up PlayerMovement in HyperCTF
 * Tweaked HyperHoverboard so it should drop both flags when drive dies
 * Forced FlagDrop off on HypercTF so players can grapple with flags
 * Tweaked flag drop rules so it ignores flingpath nodes and special vechiles objectives
 * Tweaked aim error on HB for bots
 * Removed Weapon lockers from HyperCTF 
 * Twaeked to remove bad driving animations to play in HB/Bike the first time a player gets in
 * Fixed spelling mistake in MouseDrive GUI
 * Tweaked HH Score board so it displays the correct max lives
 * Fixed issue with hearing extra sounds with xbow on-line when ALT fire
 * Fixed issues with Hoveboard Weapon not accepting Aim Error for bots
 * Code complete for IR1




Version 3.7 RC
 * Changed Version
 * Added back old Sword animations and defaulted them to be used with the Bastard Sword
 * Speed up the Claws/Staff double jumping attack animations so they end quicker and thus flow better into the landing
 * Tweaked HH to auto load the ChaosUT mut like our other gametypes
 * Updated ChaosXpawn to dissallow Telefragging in melee games
 * Fixed issues with MaxLives settings not showing up in scoreboard in HH on-line games 
 * Tweaked HH Scoreboard so if Maxlives is set to a non-zero value it will replace the round score with the lives info
 * Tweaked XbowAltfire to elminate free arrow when fired with small charge on-line
 * Increased delay and lowered strength of kick in Melee only games (except HH)
 * Fixed issue where the annoucement message in HH would be wrong (it would say your lost when you won, ect)
 * Removed respawn effect when player was ejected off HB
 * Redid the vechile gibs for HB/Bike
 * Tweaked so that when the HB driver is killed while the board hook is out, hook disengages
 * Fixed issue were in bombrun if you grappled with the bomb the grapple was hitting the bomb as you dropped it and destorying itsself
 * Fixed issue with Weaponlockers not removing them selves in on-line games (as well as shutting off the emitters in the weapon pickup bases)
 * Added back the two handed sword animations to play on the templar
 * Tweaked to HH Bot AI so they dont repeatedly drop the melees to pick up a monsters weapon
 * Tweaked HH Default Monster Config so that Xbox shows up sooner and Duke shows up before the default limit of 10 waves is reached (ie you play 10 waves you will see a duke)
 * Tweaked HH Scoreboard to avoid text wrapping issues with long info strings
 * Fixed issue with GB on HB not allowing you to controll it or reuse it if you die on it before (also was not showing the correct time)
 * Final release for PR3.7


Version 3.61 IR14
 * Changed Version
 * Tweaked HH AI so they don't crowd as much (when you get more than 6/7 monsters some of them will back off for a bit)
 * Fixed bug with Gasman Posion deaths counting as self deaths (now the gasman is credited with the kill)
 * Tweaked up default times in Koth/Duel
 * Tweaked timmer in Koth/CCTF so they take into acount any level.TimeDilation which was throwing off real time monitoring
 * Tweaked Kick so TurretTraslocators are not kicked as far as normal objects (to provent you from kicking a turrent into an enemy base from far away)
 * Tweaked the RelicHandler so it checks to ensure it finds vechilefactories before allowing the Entry Relic to spawn
 * Tweaked HH AI so only 4 monsters try to crowd a player at once
 * Corrected Typos
 * Tweaked HB so it woudld use the Red/Blue bars to so the recharging of the weapon
 * Twaeked HB/Bike so you can shoot and hurt the drivers directly (good shoot can kill the driver with little or no damage to the HB/Bike)
 * Tweaked the ChaosCTF flag so if your using a traslocator and translocating it will drop both flags if you have both of them
 * Tweaked CPP Projectile to better ensure the correct team's color is used 
 * Fixed some AN
 * Tweaked HB damage to PowerNodes (up per flags request)
 * Tweaked Damage to Claws up a bit
 * Tweaked HB/Bike so riders could not pickup objects
 * Fixed issue with Proxy King not being able to join servers and moved all Chaos Player models into one UPL
 * Fixed error on Bike to correct an error in the on-line mouse steering options whichs fixes all (or most) of the bike's on-line steering issues when not use the mouse steering
 * Fixed an error in the mid game tab for the chaos settings were it did not save your values properly
 * Tweaked bike Exhaust effects to align better to the bike's exhaust
 * Tweaked issues with HB Grapple hitting driver owner after making the collision tweaks
 * Fixed issue with not drawing the HB Grapple mesh
 * Tweaked look and location of HB Weapon bars
 * Gravbelt trail is now team colored (default is blue for non-team games still)
 * Fixed issues with bike bunny hopping which also fixed issues with wheelies (so that is back)
 * Tweaked HB so that if a player leaves/dies while the HB Grapple is active, it returns
 * Tweakes to HB to help to make sure driver is always attached (in case they are nocked off) as well as to call the attach function twice to ensure that the driver gets attached in on-line games 
 * Changed default Turret bullet count to 300 (down from 400)
 * Revamped the HH Stats as that not only was not working correctly on-line but causing Ded HH Servers to crash and now they work with no crashing!
 * Removed Adreline from HH 
 * Gave HB a "fake" Gravbelt, which will now allow players to controll their own gravbelts if they have one as well as display the GB icon on their hud
 * Tweaked Red/Blue Gravbelt trials to be the same size (blue was too thin/small red was to big/fat so meet in the middle)
 * Tweaked HB Grapple to grab vechiles better
 * Tweaked HB weapon so you could not find behind you (Locked into a 60-ish degree cone of fire but up/down and side/side)
 * Added in HyperCCTF opition into CCTF: HB only (50+ more helth, a bit faster and a bit strong jump/duck, can carry flag, amped up damgage and sheild, faster respawn), replaced all weapons with recharging ERDWs, tweaked so everthing does 1.5 more damage.
 * Fixed issue with Hovboard Sheild/Weapons not working correctly on the server side (ie they would only trace once and not stay active through the duration of the effect like they are suppose to which rendered the HB weapons useless)
 * Updated Tex03/08 to add fall back material for the Koth Crown and the Bloody weapons so they will avoid the empty skins on low end hardware (ie hardware that does not support finalblends and combinations)
 * Tweaked ChaosDM and TeamDM matchs so MeleeMaster Medal is only available in melee only matchs and dial down the damage reported in bMelee only games for these DM game types (as they were yeilded way too high numbers in the medals screens)
 * Tweaked melee AI in Melee games (like KoTH, ChaosXdeathmatch with the bmelee options enabled) so bots fight more and run less..those wimps :)
 * Tweaked HH Bots so they dont get stuck trying to drop their weapon for a monsters
 * Tweaked HyperCTF (players move faster, players get belt set at 120, erdw upped to 8/14 shots, hoverboard beltbost elminated)
 * Tweaked HB So sheild actually gave some damage reduction to the drivers pawns :)
 * Twaeked Bike so you can hurt drivers (however I could not use the collision as that made the bike bunny hop, so this method increse the collsion of the bike to encompass the driver, then on its take damage we look at the hitlocation of the damage vrs the driver positon, if they are close enough damage is transfered over to driver..so its kind of a clude but you can hurt driver and make headshots).
 * Remove Fraglimit text from HH Score Screen and the optiton from the Gamerules gui, then changed HH Scorescreen to have wavelimit list if that was set
 * Fixed issue with HH at end game where it was not setting the winner correctly  (showed up in on-line games)
 * Added in Loq's Melee Icons for Duke, Garg, Knights and GS weapons
 * Added back in the ChaosGames mut to load in all game (this is the mut we look for when we use the all chaosgames options of our server broswer)
 * Added in a HBtrigger that should throw off players if they tried to double up on the HB in CCTF games (it looks for the MantaMeat option)
 * Added back the On hill Message to Koth but it only plays when you enter the hill once
 * Fixed issues with Spwaning two vechiles on top of each other when an AsVehicle factory was used
 * Tweaked HH Archers so they can shot up/down
 * Code complete for IR14


Version 3.61 IR13
 * Changed Version - [Jb]
 * Twaeked the CCTF mut that does the veheicle swaping to be more forgiving to the types of vehilcle factories - [Jb]
 * Tweaked it so that if your viewing a turret and it gets EMPd your kicked out from the turret view  - [Jb]
 * Added in Shadows changes to emitters for Black Duke's sword and CPP (with some tweaks to CPP projectile to use new emitters and slow it up some) - [Jb] 
 * Tweaked it one more time to finally get custom vechile factories to swap out with our CCTF vechiles in that game - [Jb] 
 * TWeaked CCTF so any Ons Turrets will be powered - [Jb] 
 * Tweaked the CUT Mut so that the bike/hoverboard should now rotate with normal vechiles in CCTF - [Jb]
 * Fixed issue with new CPP emitters (noDelete had to be set to false) - [Jb]
 * Fixed issue with HB only droping one flag in CCTF - [Jb]
 * Tweaked Mantameat triggers so that if players are already on the blades, when someone jumps in to drive the manta, re-triggered the triggers to dice anyone on the blades - [Jb]  
 * Tweaked The CCTF mut so that if players enter any AS turrets where their pawn is hidden or tries to drive AS space fighters, any of the flags they are holding is dropped  - [Jb]
 * Tweaked all ChaosGametypes to respond to game rules if they are including in the URL string (note for the GUI that players use they are not, but for web admin gui they are) - [Jb] 
 * Tweaked to fix issue with melees not being chooseable by more than one player in on-line games - [Jb]
 * Tweaked GUI to change the Cycle/Swap options for Vehciles/Weapons to be a drop down box and add the None opition - [Jb]
 * Fixed bug that had a different offset for the melee weapons in the Main Settings page and the in-game melee window (so you were not getting the same weapon) - [Jb]
 * Tweaked the GUI to add/move Weapon Swtichs, Vehicle switchs, ect - [Jb]
 * Tweaked code that checks for turret interferrence and adjust the range as per flags feedback - [Jb]
 * Tweaked GUI so that if user selects none, the weapons/vehicle check boxes are greyed out - [Jb]
 * Fixed issues with Splashes on our Chaos Projectiles - [Jb]
 * TWeaked some typos :) 
 * Added reset options to new gui menus (vehciles, relics, weapons) - [Jb]
 * Fixed Turret stutter in on-line games - [Jb]
 * Small tweak to turrets to make them less likey to fire at their owner if they accidently give them selfs splash damage - [Jb]
 * Fixed a small gui bug on the new Relics/Weapons/Vehciles - [Jb]
 * Commented out CMI stuff that we are no longer supporting from main mut:bKeepAdrenalineAndVials,KeepUTWeaponsAndAmmo,bNoRandomGravBelt
 * Tweaked monster collison to match with the models (as the new monster models threw of some of the values)
 * Added a feature to the main ChaosUT mut that will remove xloc pickups if that gametype does not have them enabled 
 * Tweaking all Precaching for the weapons/vechicles
 * Small tweak to HH Monsters weapons so they do a bit more damage (thus they are more atractive to the human players)
 * Tweak to HH so it allows the Archers to drop their xBows
 * Mega hacked the Fillplayinfo section to remove the game options that HH did not use (transloc, viewshake, ect)
 * Fixed GUI text in HH to use wave (vrs the mix of waves/rounds)
 * Allowed full strength kicking in HH
 * Twaeked Claw2 Bot AI so bots dont try a Kami in Invasion :)
 * Added in ALL server options/vars for CUT Mut to Webadmin GUI
 * Tweaked the InvProxy feature so users get a message and changed to use the kick key to enter a proxy in this case
 * Tweaked in Game HH Gui to only use Active monsters so we can get an accurate count of current monsters in the game
 * Tweaked the prepivots on all melee pickups
 * Tweaked MeleeInstigib rules to add in the monster weapons
 * Fixed collison issues on imp 
 * Fixed issues with Proxy hanging in the air when a player possed them
 * Tweaks to make HH bots a bit more efficent in HH (they can kick, swing more often, dont try to block as much, ect)
 * Added hidden CAS/Keyrelic
 * Added Shadow's new HH Emitter and tweaked the current HB Sheild Emitter
 * Changed version info to be on main gui, removed it from the news tab
 * Tweaked Shadows HH Willow effect to have the skulls stay a bit longer and slowed down the wisp a bit
 * Tweaked HB so that if you have a Gravbelt and it was active, the HB would jump Higher
 * Tweaked HB so it x2 damage against power cores and such in ONS
 * Tweaked HB sheild so its more effective vrs other HB weapons
 * Tweaked HB Sheild to be more centered and yet still attached to the HB and not the player
 * Tweaked HB so no damage is given when the HB hits terrian if the sheild is active
 * Tied charge bar in HB to Sheild/Gun so that if you fire either, the charge bar will indicate when its ready to fire again
 * Tweaked ChaosBots so they dont kick if they ChaosUT mut is NOT running
 * Tweaked gibs on HH Monsters so most dont use the Human head gibs (except for nights/skells)
 * Code compete for IR


Version 3.61 IR12
 * Changed Version - [Jb]
 * Changed bots so they dont attack players in HH when a player hits them - [Jb]
 * Changed emitters for CPP using shadows newer ones - [Jb]
 * Tweaked all Vechiles to remove the chaos dual flag mesh and used older offset data now that flag attaching works now on-line - [Jb]
 * Added a GUI option to the ChaosUT Setting for the Vehciles so it allows the cycling (note this was always an option just in the ini) in order to keep these cycling options consitant (as we already had that for the weapons) - [Jb]
 * Tweaked the bots so they dont like to use the xbow against vehciles - [Jb]
 * Fixed Duel Crash with UT2004 3369 patch - [Jb]
 * Fixed issue with Duel not using the proper Duel Annoucers in on-line games - [Jb]
 * Fixed issue with Vechicles spawning "vampire energy blod" - [Jb]
 * Fixed issues with still loosing points when you destroy your own turret - [Jb]
 * Fixed CCTF so that when you die the vars that hold the second flag info is reset (this value was not set so if you picked up one of them it thought you had both) - [Jb]
 * Fixed a logic flaw so anytime a CCTF flag was dropped is Flagg2 var was set to none - [Jb]
 * Added new flame emiter for BlackDukes sword - [Jb]
 * TWeaked ChaosUT Bike to Better support Dual Flags in CCTF - [Jb]
 * Fixed issue with HH not showing the updated monsters when Imps were summon in on-line games - [Jb]
 * MantaMeat option in and working - [Jb]
 * Tweaked hiteffects to blackduke sword so it make things burn a bit when hit - [Jb]
 * Added a small brun damage to players when hit with blackduke's sword  - [Jb]
 * Tweaked damage down for HB and Bike weapons - [Jb]
 * Slowed down bike  - [Jb]
 * Code Complete for IR12 - [Jb]

Version 3.61 IR11
 * Changed Version - [Jb]
 * Pointed flags in the Scroping to point straight up..it clips gun but at least the flags are not flying into the wind - [Jb]
 * Fixed a bug when a turret kill should have ended the game in DM/TDM - [Jb]
 * Removed the ability of the ChaosKnight to doge - [Jb]
 * Fixed issue when HH Monsters left counter was given out negitive numbers - [Jb]
 * Tweaked to help avoid hidden flags when a dual flag carrier was killed while they were in a vhecile - [Jb]
 * Made CycleUTWeapons true by default (So normal UT weapons rotate with Chaos ones) - [Jb]
 * Pitched the Flags in the scropin a bit forward - [Jb]
 * Tweaked HB gun to align with Loq's new model and made some major network optimizations for it - [Jb]
 * Added in loq's new Ninja star model and throwing animations - [Jb]
 * Blake Duke's sword now has flames on it  - [Jb]
 * Added a Reset waves to default button in HH Monster conf menu - [Jb]
 * Added in Neo's old CPP Ammo pickup static mesh..not sure how we missed it (We had been using the same ammo mesh as ar ammo) - [Jb]
 * Fixed issues with CCTF Flag messages not being correct - [Jb]
 * Changed CCTF Message when you hve the enemy's flag: "You have the enemy's flag, return to base!" - [Jb]
 * Tweaked Bloodyweapons so that the blood slowly fads from Heavy, to light to none in 20 second intervals - [Jb]
 * Added in Loq's new models for Archer and Knight's double sword - [Jb]
 * Made Melee weapons Placeable - [Jb]
 * Removed Melee Dependencies from ChaosCTF playercontroller (this fixed having the improper views in 1st while in vheicles during ChaosCTF) - [Jb]
 * Added in Shaodw's emitters for the bloody weapons - [Jb]
 * Gave the BlackDuke flame emitters when it was hit - [Jb]
 * Make changes to CPP to make it more "pulsey" - [Jb]
 * Tweaked both vengence exp (new effect) and chaos deemer to be MUCH friendly on FPS and still looks great - [Jb]
 * code complete for IR 11 - [Jb]


Version 3.61 IR10
 * Changed Version - [Jb]
 * Tweaked the relics to avoid flying nodes as spawn points (this had to be done in two spots...I missed this 2nd spot ealier) - [Jb]
 * Tweaked ERDW Damgetype to avoid Log spam issues on alien models - [Jb] 
 * Tweaked bike so that it would not trick out the stunt mutator to think it was jumping all the time - [Jb]
 * Tweaked CCTF so you get a start match message when going from warm up to the actual matach - [Jb] 
 * Tweaked CCTF so the scoreboard will display WarmuptimeRemaining when your in warmup - [Jb]
 * Changed the group offset from 9 to 10 for meleeclaws (as they were not selectable in some case as they shared the offset with another melee weapons) - [Jb] 
 * Tweaked the messages and displays when in warmup mode in ChaosCTF (now it says warm up and give the proper message whent he match really does start) - [Jb]
 * Tweaked the ChaosCTF messages on your Hud (you have your flag, you have enemies flag, you have both flags) - [Jb]
 * Twaeked the Poison, Flame arrows to ensure they don't as much momentum when they hit vehicles - [Jb]
 * Slight Decrease to Hoverboard beam damage per tick - [Jb]
 * Tweak ChaosCTF Hug to return the red/blue flag icon behind the "!" when you have the flag(s) while removing radar dots when you have the flag - [Jb]
 * Tweaked the long axe so the handle bone does not cause "damage" if it hits you - [Jb]
 * Tweaked laser mines'laser to pulse - [Jb]
 * Tweaked HH so it will not try to spawn, low/medium monsters if there are not any set for that level - [Jb] 
 * Tweaked CUTRL to remove the changes we did (new model, 4 rockets, ect) - [Jb]
 * CCTF flip your team flag around when your carrying your own teams flag (ie so it does not face into the wind) - [Jb]
 * Fixed issue CCTF flag not staying a full 3 min when dropped (ALL timers except for the game clock use the timedilation property of that level, so the fix was multiply the drop time by the level's time dilation so the flag returns are sync with the game clock) - [Jb]
 * Tweaked the Kami screem to start 2 seconds before the boom (so it syncs better) :) - [Jb]
 * Lowered damage mug does to power nodes a bit more - [Jb]
 * Tweaked the choasWeapon pickup to be placeable (that way a mapper can add them directly without having to use a base and position them in more real world settings) - [Jb]
 * Added in Mars' new models - [Jb]
 * Tweaked the sizes on the GiantSkel and the Knight - [Jb]
 * Removed the ShekAxe and replaced with Zombie - [Jb]
 * Tweaked animations that the monsters use - [Jb]
 * Added in bloody weapons - [Jb]
 * Tweaked HH Stats so the monster values appear  under the players weapon stats - [Jb]
 * Fixed issue with Regen relic not using the overlays (green effect) on-line - [Jb]
 * code complete for IR 10 - [Jb]

Version 3.61 IR9
 * Changed Version - [Jb]
 * Tweaked bots not to use MUG air blast unless they were playing KOTH and their enemies were on the hill - [Jb]
 * Fixed issue with Chaos Greandes that hit the owner when fired - [Jb]
 * Fixed an issue were the delay from charing up the nade never was trasfered to the nade - [Jb]
 * Fixed issue with Crossbow that allowed you to change ammo when loading up muilt-arrows - [Jb]
 * Fixed issue with some vechiles with dual flag meshes not un-hidding flags when the owner in the vehicle died - [Gasman]
 * Tweaked bike so it can no longer walk up walls - [Jb]
 * Tweaked bike physics a bit - [Jb]
 * Tweaked bikes green xhair aming to better align to what it can hit - [Jb]
 * Tweaked bot AI and bot useage of bike so that bots play a bit better on them - [Jb]
 * Tweaked down the ambinet sounds on the bikes rockets - [Jb]
 * Fixed issue with Vengence spirts not going after their  prey - [Jb]
 * Lowered ambinet sound on bike rockets more - [Jb]
 * Fixed issue with anytime you ran the chaosmut and any arena mut where you got double weapons/ammo (the cause was that both the chaos mut and the arena mut will trying to replace the same thing, so checked for a arena mut and if found disable the weapons/ammo swaping in the choasut mut for that map as we will let the arena mut handle all weapons/ammo in that case) - [Jb]
 * Made chaosxpawn a subclass of xpawn vrs Chaosxpawn to remove the melee dependencies in ChaosCTF - [Jb]
 * Fixed bug in the CTF mutator that was not properly swaping in our ChaosCTF manta in ChaosCTF flags and hence only droping one flag - [Jb]
 * Tweaked to make the flag drop more efficent for Manta, hoverboard and the other flying vehicles - [Jb]
 * Added hoverboard back into the game, removed its weapons - [Jb]
 * Fixed issue with Claw2 last shot of 1st ammo type has wrong sound - [Jb]
 * Tweaked Bot CGL AI so they dont prefer to use the CGL Poisin, flash, napalm to "attack" things - [Jb]
 * Decreased momentum given when arrows hit vechiles (should be almost none now) - [Jb]
 * Tweaked the crouch attacks using staff so you can usally attack so long as your not looking down - [Jb]
 * Switched staff alt fire to block on other side while straffing as per flagg's inputs - [Jb]
 * Tweaked how the chaosweapon lockers gave out ammo when the weapon had just two ammo options - [Jb]
 * Tone down damage mug does to power nodes a bit - [Jb]
 * ONS/AS turrets now stop firing when effected by disruptors - [Jb]
 * Tweaked Duel to avoid using Telporters, inv and other nav point that can cause issues with players spawning - [Jb]
 * Added the melee menu tweaks to the Koth, TeamKoth, ChaosDM and ChaosTeamDM - [Jb]
 * Added Wheelie opiton to bike - [Jb]
 * Major Hoverboard changs including weapons, sheilds, ect - [Jb]
 * Added temp Melee Claw icon for weapons bar - [Jb]
 * Tweaded CPP fire/Alt fire sounds a bit - [Jb]
 * Added in Loq's new Hoverboard Riding animations - [Jb]
 * Added a GUI Monster wave configuration to HordeHunters to allow players to edit/view the HH Monster waves - [Jb]
 * Pulled back hoverboard driver position - [Jb]
 * Our new ChaosCTF Flag Mesh now shows up when the flags are in their bases - [Jb]
 * Tweaked bike wheelie so it happens when your moving now as well - [Jb]
 * Tweaked down 3rd view of CPP some - [Jb]
 * Added vortex/proxy spawners for mappers - [Jb]
 * Increase Bikes brakes so it stops much faster and tried to make it fishtale more however these two work against each other (as the increasing the friction lets it stop faster, but fishtale less) - [Jb]
 * Fixed issue with epics "who pushed me rules" not working with Duel - [Jb]
 * Overhauled how the multi-ammo choasweapons GiveTo function on all the child classes (basically this means a posion crossbow pickup will now only give out a standard xbow with poison bolts and will help avoid those weapon loop bugs) - [Jb]
 * Possible fix for the spyproxy going through floors when you took over it (I only say possible as after I tweaked as we did set the physics after we took over the proxy, now we dont it I could not get it to happen again) - [Jb] 
 * Re-aligned staff's pickup collision - [Jb]
 * Tweaked CTFFlag Drop State to correct for flag returning too early - [Jb]
 * code complete for IR9 - [Jb]

Version 3.61 IR8
 * Changed Version - [Jb]
 * Fixed issues with Relics that were droped then kick and picked back up - [Jb]
 * Tweaked the ChaosCTF game type to have xloc disabled by default - [Jb]
 * Added the bAllowTran to false in ChaosCTF so that default ChaosCTF don't use transloc - [Jb]
 * Tweaked the Mug and vengence explosion effects to be more kinder to fps with a slight IQ degrade - [Jb]
 * Tweaked ChaosCTFFlagBase to time out at 180 seconds - [Gasman]
 * Small tweaks to Spirts to avoid replicaion issue of player skins, tweaked how the seek and gave them an offse at spawn - [Jb]
 * small tweak to drop relic so to avoid bots from dropping relics on to each other - [Jb] 
 * Fixed CPP lock up bug and minor frame rate tweaks- [Jb]
 * Some tweaks to bike  - [Jb]
 * Tweaked all ChaosgameTypes (except duel/HH) so that melee's are only avaible in the bmeleegame is selected, removed them from ChaosCTF completly - [Jb/Gas]
 * Removed the instagib melee mut and made an option for all Chaos Games that support melee  - [Jb/Gas]
 * Removed some extra enteries in the ChaosReplicationinfo actor that were not being used - [Gas]
 * Removed starup weapons option - [Gas]
 * Tweaked the Spirts so that they go after monsters more so in HH games and invasion games - [Gas]
 * Small tweaks to HH Hud to remove rank/timer and in its place has a wave/number of mosters left per round - [Jb]
 * Tweaked relic pickups and gravbelt so to avoid bots bots getting stuck over them  - [Jb]
 * Removed distance check on vengence spirt relic - [Jb]
 * Tweaked it so super weapons are not instantly spwaned (this only happened on super weapons that our mut swaped out) - [Jb]
 * Tweaked bots so they dont think the mug is a good weapon when the bots enemy is more than 600 uu away - [Jb]
 * Tweaked down damgae vampire relic does to be 1/2 of what the user caused - [Jb]
 * Tweaked Regen/Vamp so when when you first pick it up you get the over lay effects for about 1 sec - [Jb]
 * Super weapons no longer kickable - [Jb]
 * Tweaked it so that you can kick xlocs now - [Jb]
 * Tweaked kick so when kicking the proxy you hear both sounds (the proxy and the kicking sound) - [Jb]
 * More tweaks to bike to improve some BOT AI as well as control - [Jb]
 * Used Ident flags models to respostion and tweak all VCTF flags on the standard vehicles - [Jb]
 * code complete for IR8 - [Jb]

Version 3.61 IR7 
 * Changed Version - [Jb]
 * Tweaked bot fire for when to chose the ALT vrs Pri fire on MuG and Cutter - [Jb]
 * Fixed on-line issue where the 2nd claw/dagger would get attached to the wrong location after a swing - [Jb]
 * Commited out the grapple option (it was not commited out of the code just the var was showing up in the ini - [Jb]
 * Fixed AN's from various log's - [Jb]
 * Removed all relic lights from the effects - [Jb]
 * Removed RTS - [Jb]
 * Removed the extra vengance light to prevent turning whole map orange - [Jb]
 * Backed out Turret RC option till its better defined possible re-write of the code needed - [Jb]
 * Backed out CCTF Flag, Team Teleporters and Beast for same reasons - [Jb]
 * Fixed issue with turrets not identifing vehciles - [Jb]
 * Fixed issue with turrets holding on the the turret cam view when you leave a vehicle - [Jb]
 * Fixed issue with turret not updating its location string - [Jb]
 * Possible fix for the StatusIce that causes froze players to fall through ground (only said possible as I could not get it to repeate after tweaking it) - [Jb]
 * Changed the Credits are per flagg's recomendations  - [Jb]
 * Fixed a bug with the turrets that would prevent them from turing to face an enemy  - [Jb]
 * Found 55 places were the we got sloppy with the case on the name of the sounds which caused some of the sounds not to re-direct on linux server   - [Jb]
 * Fixed issue with our super weapons not waiting the 120 seconds to spawn  - [Jb]
 * Fixed issue with CPP smoke not aligning with model, removed head shot ablity - [Jb] 
 * Added in Loq's melee Claws Static and female claw animations - [Jb]
 * Added back the mug emitter code from PR3.5 - [Jb]
 * Some tweaks to help flag placement on vehicle's (Hellbinder works others done) - [Jb]
 * Added BOF ChaosCTF fix - [Jb]
 * code Complete for IR7 - [Jb]


Version 3.61 IR6
 * Changed Version - [Jb]
 * Added in shadows new emitters - [Jb]
 * Added Shadows Tweaks to Ice Emitter - [Jb]
 * Added/Modified procedurals to clear up MUG framerate issues (textures, emitters, etc.) - [Shadowstar]
 * Added Shadows Tweaks to Mug Emitters (Part Duex) - [Jb]
 * Fixed turret hud issues where a player is controlling a turret and it does not see the team colored brackets or correct info when they see their own pawn) - [Jb]
 * Fixed issue with Talk Icon being drawn over the hud - [Jb]
 * Fixed issue with Front Bike Tire wobbling when your not moving and have the mouse steering enabled - [Jb]
 * Added first pass Team Teleporters from Jim/Gas - [Jb]
 * Tweaked the ChaosGUI_MidGameTab menu so it saves your settings as well as a slighly new layout - [Jb]
 * Fixed issues with the "special" moves for the melee weapons not playing on the double jump - [Jb]
 * Fixed issue were left animations were played for the claws when moving right - [Jb]
 * Fixed issues with taunts not playing full body animations - [Jb]
 * Fixed a few outher misc melee animations issues - [Jb]
 * Added in shadow's other monster sounds and tweaked how the monsters used sounds - [Jb]
 * Commented hoverboard out of ChaosUT main mut so it wont swap with manta, we need to redo that from the ground up :( - [Jb]
 * Fixed animation issue with melee moves on-line - [Jb]
 * Added a better claw description - [Jb]
 * Fixed issue with claws moving to one hand in on-line games when you swung them - [Jb]
 * Tweaked the way in which double jumps were detected for those special melee moves - [Jb]
 * Ran chaosgames/chaosut through dumpint to update int text - [Jb]
 * code complete for IR6 - [Jb]

Version 3.61 IR5
 * Changed Version - [Jb]
 * Upped damage CPP bullet does from 8 hp to 10 hp - [Jb]
 * Upped the sound properties that the sniper bullets use - [Jb]
 * Added Snake's updated FlagBearer code - [Jb]
 * Added in Neo's texture to use for headlights on the bike, as well as more bike tweakage - [Jb]
 * Fixed RL multi-ammo loading/ammo issues as well as overhaled the Alt Fire mode to remove some ANs - [Jb]
 * Fixed issue with running out of ammo and auto-changing to a new weapons weirdness when you have CPP in on-line games - [Jb]
 * Fixed issue with CPP ammo not being swapped out in the chaos mut - [Jb]
 * Added Shadows neweffects for posion arrow sparks, and gasman soke/sparts - [Jb] 
 * Another tweak to StatusPoison to prevent MMGasman from poisoning them selves - [Jb]
 * A few tweaks to bike projectors - [Jb]
 * Bike now has a slight lean to it when cornering - [Jb]
 * Slight tweaks to Vampaire effects (blood trails now turn smoother, health points transfered when blood trials hit, ect) - [Jb]
 * TWeaked HH to make use of the MaxLives setting (default is 0 so there is no limit to the players lives) - [Jb]
 * Small tweaks to HH so it counts the time before the waves and does not try to show you the scorebord - [Jb]
 * Minor tweaks to bot ai for chaos weapons as suggested by beta testers feedback - [Jb]
 * Tweaked Bike so when you exit it ensure that the bike is set into first gear - [Jb]
 * Tweaked Bike to allow for 45 cone of aiming, removed locked view - [Jb]
 * Tweaked bike collision so it does not crash into nodes and stop as well as made it lean a bit more - [Jb]
 * Fixed AN in the MeleeWeapons Giveto that only showed up in HH/DOC/Duel - [Jb]
 * Tweaked HH to remove logic errors when Maxlives where set to a non-zero value - [Jb]
 * Fixed AN in turret translocator in on-line play - [Jb]
 * Major changes to turret including optimization, fixed some AN, fixed some bugs and added remote control option so players can controll the turet, lots of turret files changed - [Jb]
 * Tweaked the hoverboard - [Jb]
 * Tweaked Chaos Models binary files to reduce file size - [Snake]
 * code complete for IR5 - [Jb]


Version 3.61 IR4
 * Changed Version - [Jb]
 * Fixed that darn ammo bug so that all weapons and ammo pickups give correct ammo when throw or picked up - [Jb]
 * Couple of minor tweaks to some files (just more or lest formating changes) - [Jb]
 * Tweaked the casing from CPP/Sniper to have a random spin when they are ejected as per Indent's feedback - [Jb]
 * Added MeleeStaff Icon (based of Hal's image and its in a new chaosinterface2 texture file) - [Jb]
 * Updated Indent's flag model - [Jb]
 * installed some shaders onto flag models - [jm]
 * Tweaked xbow so bots will switch to alt ammo types if they have it - [Jb]
 * Increased Damage that charge arrows do - [Jb]
 * Slighly increase speed and default arrow size - [Jb]
 * Xbow mult-arrow fire will now fire in a circle pattern (low/tight spread) if both fire buttons are being held (like the RL does) - [Jb]
 * Fixed issue with Bots not being able to fire some of our weapons when using the ChaosArenaMut (Xbow, Sniper and Mug) - [Jb]
 * Fixed issue with CPP and weapons stay not allow you to pickup until it was "fading out" - [Jb]
 * Tweak fire of CPP so spead is less in normal fire, and more in alt fire - [Jb]
 * Tossing out CPP (either dropped or killed) will now throw out two CPPs if the player had them in dual mode - [Jb]
 * Added Staff/Claws into the code that adds melee medals in our DM games - [Jb]
 * Added in Claws (and modify all "melee files" to support this action..there were a LOT Of them - [Jb]
 * Added the Staff jump animations to the full body ones in the chaosxpawn  - [Jb]
 * Added in sounds to be used in possible upcoming CPP revamp - [Shadowstar]
 * Tweaked Mug, ERDW and Naplam nades to be more effective in vehicle games (ie cause damage to ons power cores and vehciles) - [Jb]
 * Added new effects for the poison arrow/bolt - [Jb]
 * Tweaked Gasman poison cloud to it stays "as long as" the poison effect - [Jb]
 * All Chaoas weapons have been tweeked for Bot AI tweaks meaning the bots are now aware of the alt ammo, CWO and will try to switch to one of the ammo types or use the CWO depending on condtions (the main melee weapons file was also tweaked just a bit) - [Jb]
 * TWeaked the VehicleDamageScaling to most of the ChaosWeapon damage types so that the chaos weapons will "hurt" vehicles a bit more - [Jb]
 * Xbow Archers can now use the special ammo of the xbows, they are more likely to use it in later rounds of the game or if they are hurt - [Jb]
 * The Chaoseffects (flash, napalm, fire, poison, ect) should no longer effect you when your in god mode - [Jb]
 * Tweaked Neckspurts so we no long needed a file for each race (bots, aliens, humans) which allowed the removal of redundent files - [Jb]
 * Melee weapons on head shots are not more bloody - [Jb]
 * Tweaked MutChaosArena so it can use the multi ammo when basic weapon load out is used, also added the disrupter - [Jb]
 * changed bCheapWallHack to bCheapWallHanging in proxymine to get past antiTCC checks, suggested by Wormbo -[jm]
 * Fixed bug with HH were it did not trak BlackDuke kills - [Jb]
 * Fixed bug were Vampire rune was not using correct blood trails for the ninja - [Jb]
 * Fixed issue with Ninja/Gasman using Red Human gibs - [Jb]
 * Updated Credits section - [Jb]
 * Tweaked ERDW Bot Mode rules as per jedi's sugguestion - [Jb]
 * Removed the backwards block move from the melee for now as its was not in the best spot, can add it back later if we find a good spot for it - [Jb]
 * Fixed Air time for bike - [Jb]
 * Tweaked bike to get rid of leaning - [Jb]
 * Added a (temp) Option for mouse steering for bike - [Jb]
 * code compelete for IR4 - [Jb]

Version 3.61 IR3
 * Changed Version - [Jb]
 * Fixed issue with Staff as the Medium and Light Jump and Lunge animations where swtiched around in the code..doh! - [Jb]
 * fixed some staff anim problems, not holding the staff right when idle -[jm]
 * Compeltly new MeleeMonsterAI (mashed together the Inv Monster AI with what we had, now much better) - [Jb]
 * Fixed a few animation not found errros in log files - [Jb]
 * Changed flagbearer relic spawning rule to use ChaosUT.bFlagBearer, defaulted to off -[jm]
 * Tweaked 3 staff animation so they are not blended as per feedback from Indent - [Jb]
 * Fixed bug in Napalm Status which caused vehicles to play an "exhausted sound" when the naplam wheres off. - [Jb]
 * Fixed issue with the netural stance on the sword for the heavy hitting the ground - [Jb]
 * Fixed issue with relics allowing a player to pickup more than one in on-line games - [Jb]
 * Fixed issues with some of our weapons allowing you to get extra ammo when you ran over them with weapons stay option on - [Jb]
 * Fixed issue with CUTRocketluancher not reducing ammo as your loading it in multi fire - [Jb]
 * Tweaked chaos vehicles so that flags are in correct places. - [Gasman]
 * Re-sized Chaos flags as they were too small - [Gasman]
 * started fix for flag positions on CCTF pawn - [jm]
 * Fixed issue with chaosweapons allways "announcing" the pickup with weaponstay on - [Jb]
 * Fixed issue with all Chaos Multi ammo weapons showing the wrong attachment class when the player runs out of ammo, swiches weapons, finds more ammo of a different type and changes back to that weapon - [Jb]
 * Fixes AN and tweaked them to ensure the pilot light is on on the correct way - [Jb]
 * Fixed flag positions on players back - [Gasman]
 * Updates to the Flag bearer code - [SSnake]
 * All Chaos weapons should now not give away free ammo UNLESS YOU PICK UP AN AMMO first - [Jb] 
 * Code complete for IR3 - [Jb]

Version 3.61 IR2
 * Changed Version - [Jb]
 * Added basic stats to HH to track monster kills - [Jb]
 * Reduced Ninja HPs to 130 - [Jb]
 * fiX0r veng spirits not effecting tanks, and some other vehicles -[jm] 
 * Prevented Imps from trying to wall doge or double jump to save AN log spam - [Jb]
 * Fixed issues with Find Monster Basepath key's not working on-line - [Jb]
 * Fixed issue with BattleAxe pickup falling through floor - [Jb]
 * Fixed issue with some monsters giving you damage in HH when your in Godmode - [Jb]
 * Most monsters should at least head gib now - [Jb]
 * Tweaked the ChaosMeleeWeapon class in hopes that the melee weapons can attach "better" to non-standard bones used in custom models - [Jb]
 * Tried to make the monsters less chatty (meaning they dont player their idle sounds as often) - [Jb]
 * Slight increase to vengance damage for both Sprit/Bomb to make them a bit more deadlier - [Jb]
 * Chaos Bike now fixed for stearing and wheel rotation direction - [Jb]
 * Fixed some merge Errors with SS's verion of HH (SS please check to make sure what is in CVS is the "correct" one) - [Jb]
 * Fixed AN and wrong skin version on Skel head shot gibs - [Jb]
 * Fixed Weapon stat tracking with HH (the "f3" stat menu) as well the bug that did not play the annoucer "Headshot", code sent to SS so he can intergrate it into his HH changes - [Jb]
 * Hordhunters working "f3" stat menu code now in CVS - [Jb]
 * Add melee sweep trails back in - [jm]
 * Vampire effect now "bleeds" green for Gasman/Ninja - [Jb]
 * Removed MeleeMonster(Pawn).PlayIdleSounds() from the engagement state of the MonsterAI (as it was calling the idel sounds too often) - [Jb]
 * More tweaks to MeleeMonster (and its AI file) to make the monsters less chatty - [Jb]
 * Fixed issue with Gasman/Imp spawning red blood (now spawns green) - [Jb]
 * Tweaked Imp's collision a bit - [Jb] 
 * Fixed issue with rotation of player causing the melee weapons in the chaos settings to be at weird angles - [Jb]
 * Fixed error with trying to load the client side mut options twice (would get an error in the client logs chaos settings tab already exists) - [Jb]
 * Fixed issue with gainskel's stats not being tracked - [Jb]
 * Fixed it so bots in HH don't always try to kill when hurt by another player - [Jb]
 * Tweaked monsters so only Ninja's and Knight's can dodge - [Jb]
 * Make sure Gasman/Ninja's spawn the non-red skull when are killed with a head shot - [Jb]
 * Tweaked ChaosArmor relic so it does not try to draw multi-sheild effects when taking damage - [Jb] 
 * Major tweak to chaos bike riding positions, the fit much better now - [Jb]
 * Staff model finished and positioned properly - [LoQ] //all new melee models will be in Chaosmeleemodels02 from now on.
 * Staff Animations Finished - [LoQ/Identakal] //all new melee animations will be in Chaosmeleeanimations02 from now on.
 * Added Light Skin to LadyChaos.upl - [LoQ]
 * Added Light Skin with LadyChaos_Skins2 - [LoQ]
 * Added in Code to use the new staff animations - [Jb]
 * More tweaks to the dodging of the Ninja/Knights - [Jb]
 * Tweaked ChaosBike so driver shows up in the proper position in on-line games - [Jb]
 * Added in new flags - [Jb]
 * Added a Timer that will cause the monsters to die if they get stuck in one spot for more than 30 seconds - [Jb]
 * Tweaked Monster AI so after the kill a player the wander around vrs standing over their dead body  - [Jb]
 * Fixed another bug with the "F3" stats not tracking weapon deaths in HH correctly - [Jb]
 * Code complete for IR2 - [Jb]


Version 3.61 IR1
 * Added a variable in MeleeMonster.uc which allow monsters of different types in their subclasses to have more of an effect when calling for a rally. This allows stronger monsters to be able to call for weaker minions. [Snake]
 * Added some AI routine checks, prodominately the rally code. Monsters can now call for rallies and also respond to rallies somewhat appropriately. The values really need to be tweaked. Still full of Access None's and warnings that I didn't catch. Also did some other things...[Snake]
 * Changed Version - [Jb]
 * Fixed log spam issue in HH_Scoreboard which also fixed the pts in a round not showing up - [Jb]
 * Possible fix (meaning I could not get it to break) for not getting the weapon you wanted in HH on-line - [Jb]
 * Added in Shuri's new icon for CPP - [Jb]
 * Tweak HH_GameRules to remove another AN spammage - [Jb]
 * Blanked out Directional Death for Imp as it did not have those animations - [Jb]
 * Fixed typo in Credits page - [Jb]
 * Tweaked Bot AI in HH so they dont get scared of the monsters as the monsters get harder - [Jb]
 * Upped tweak in Duel Hud to prevent logspam - [Jb]
 * added talk icon check box to ingame menu -[jm]
 * Updated the contents of CutServerInI.txt to reflect current changes - [Jb]
 * Fixed AN in missing animations from Gasman/Ninja and TurretHud - [Jb]
 * Tweaked all MeleeMonster collisions to better align with the model used - [Jb]
 * Tweaked MeleeHeadSever Damage type GibModifier by 1 so head shots are messy - [Jb]
 * An exercise in futility (tweaked some more text) - [shuri]
 * BasePath keys now find closest monsters in HH - [Jb]
 * Added Staff Model - [LoQ]
 * Added Staff Static - [LoQ]
 * Reworked Melee textures, and added Staff - [LoQ]
 * Added in the un-used battle axe - [Jb]
 * Added in the un-used Gargoly axe - [Jb]
 * Tweaked all melee pickups so they lay flat - [Jb] 
 * Added in Code to support staff - [Jb]
 * Altered melee animation code in hopes to streamline and simplify - [MMel]
 * Minor tweak to above (just in ChaosXPawn) to fix replication of animations - [Jb]
 * Changed name of MeleeWeaponPickup to ChaosMeleeWeaponPickup to keem the naming the same
 * Fixed issues with players selecting the staff in some of the ChaosGames - [Jb]
 * Allowed Melee pickups to exist in HH - [Jb]
 * Disallowed Melee pickups in HH if the player already has a weapon - [Jb]
 * Tweaked some spelling errors in meleestaff - [Gasman]
 * Added in MutChaosMeleeInstagib and associated files - [Gasman & jm]
 * Major streamlining operation on melee weapons [MMel]
 * Updated HH_GameRules to better had out points for damage - [Jb]]
 * Even more streamlining of melee weapons - [MMel]
 * Made random choice available for all games - [MMel]
 * Melee choices now server configurable in ChaosUT - [MMel]
 * added a 't' to HordeHunters.uc - [jm]
 * updated MeleeInstagib mut for new melee dagametypes. - [jm]
 * Added in HH Scoring changes (Points handed out based on damage done, points lost per death) - [Jb]]
 * Fixed bug where points were awarded twice - [Jb]]
 * Fixed bug when a player was killed by a Monster in HH it also counted as a sucide - [Jb]]
 * Fixed bug where melee pickups when throw "popped up" as well as tweaks to their rotation to lay flat "better"  - [Jb]
 * Added in missing sounds for many HH monsters - [Shadowstar]
 * Added in Shadows bone hit Fx as well as new Gasman sounds - [Jb]
 * More tweaking and moving around of Monsters sounds to better fit the monsters, old sounds and new sounds - [Jb]
 * Fixed error with wrong animation called in the Gargoyle's speical attack - [Jb]
 * Gasman/Ninja's now bleed green "blood" - [Jb]

Version 3.6 IR3
 * Changed Version - [Jb]
 * Fixed Bike Minguns so the fire correctly now (just need to fix the rotation) - [Jb]
 * Few tweaks to bike (Add in Exhaust emitter, better aligned 1st view, ect) - [Jb]
 * Added textures for particles to be used in spell effects for HH/DOC - [shadowstar]
 * Tweaks Mug Effects with Shadowstars new emiters - [Jb]
 * Added in new Trail for the MMGasman Spit - [Jb]
 * Update the CUTRL to shoot 4 rockets on altfire - [jm]
 * Updated bike - [MMel]
 * Added sounds for HH/DoC spell effects and a new particle texture - [Shadowstar]
 * Tweaked CPP so chargebar only showed when in charing more - [Jb]
 * Tweaked the position of the Mug Projectile and its emitters to help the online placement (still not good but not our fault) - [Jb]
 * Added in Shadows new Pilot Flame - [Jb]
 * Added in Shadows effects for Melee Monsters - [Jb]
 * Made use of OOP Code changes in the Melee Monster Classes - [Jb]
 * Bunch O' AN fixes (in mug, MugIceEmitters, TurretTranslocator, ect) - [Jb]
 * Slapped bots around till the understand how to play HH - [Jb]
 * Fixed Typo (Jb make a type...never...) in the credits button - [Jb]
 * Moved the MMDamage types to the ChaosUT package - [Jb]
 * Tweaked the MMAI and MM classes so they have a finnish function when doing their special attacks - [Jb]
 * Tweaked VenganceSoul effect to have a slight random velocity - [Jb]
 * Tweaked Koth bots so if a player hurts them they have a slighly random change to take revenge on the player - [Jb]
 * Tweaked the MM Knights Spell Shot - [Jb]
 * Added in EvilEngines Monsters for HH/DOC - [Jb]
 * Tweaked the monsters to make use of the custom animation - [Jb]
 * Added in the Imp Summinng effects/sounds - [Jb]
 * Added in Gasmanspit and Zombie Sounds (for the ninja/gasman) - [Jb]
 * Tweaked ChaosRelicRules to allow zombies to use the same effect as skel - [Jb]
 * Added Server Side switch to set which type of Vengance effect to use (sprits vrs explosion) - [Jb]
 * Camera view lock for bike (keeps camera directly behind bike for aiming). AWO key toggles - [MMel]
 * Moved Vengeace death check to PreventDeath() so monsters can activate it - [MMel]
 * change melee idle anim for HH for monsters - [jm]
 * A few small tweaks to Bike - [Jb]
 * Added in proper support for HH (meaning I copied all of the current DOC stuff and renamed it to HH_) this was just a ogranization changed. All DOC stuff still there..just commited out DefendersofChaos class so people wont be able to play that... - [Jb]
 * Added in the HH interface screenie - [Jb]
 * Changed Bike to use Mini-rockets vrs miniguns - [Jb]
 * Grapple does not cause damage to monsters in HH/DOC games - [Jb]
 * Twaeked CPP Weapon Bar icon to show new CPP model - [Jb]
 * Tweaked Precacheing of textures in the HH gametype - [Jb]
 * Removed defunct Relic Static Meshes - [Jb]
 * Added "better" monster hit and death sounds - [Jb]
 * Added a cheap death effect and disable derez for monsters - [Jb]
 * Remove the basicidle1 animation from the monsters - [Jb]
 * Tweaked monsters health to make them more of a challange - [Jb]
 * Tweaked the Skin on the Demon/Gargoly - [Jb]
 * Fixed issue with the Gasman Posion Shoot effecting other monsters - [Jb]
 * Added in HH Hints and HHGameRules - [Jb]
 * Prepare for female bike anim -[jm]
 * Hacked Driving Animation for Bike on ONS/vcTF/AS game types - [Jb]
 * Locked steering on the bike for now - [Jeditobe1]
 * Code complete for PR3.6 - [Jeditobe1] 


Version 3.6 IR2
 * Changed Version - [Jb]
 * Tweaked postion of the projectile offsets in Mug Fire class to aling them selves better - [Jb]
 * Fixed issues with TeamTalk Indicator not showing team colors on line - [Jb]
 * Applied fix to Claw Fire to correct the clients hearing the wrong sound on the last shot before the weapon changes ammo - [Jb]
 * Fixed CPP Projectile so it used the CORRECT emitter :) - [Jb]
 * Tweak for Jump Boots to make bots use them a "wee" bit better - [Jb]
 * Tweaked CPP to make it smaller (as it was too big) - [Jb]
 * Tweaked CPP postion when 2nd CPP was present in 3rd view (as the 2nd one was offset from the hand) - [Jb]
 * Tweaked how the needle ball attached to players to avoid them from falling off - [Jb]
 * Add smallview offsets for cpp -[jm]
 * Fix fire/altfire random spread, add gangsta alt anims refs -[jm][jb]
 * Fixed issues with Relics when you pick them up, and you saw the re/despawn effect at the old location - [Jb]
 * Added in Shadows tweaks to Mug/CPP Emitters - [Jb]
 * Added in charged fire to CPP (AWO Option) - [Jb]
 * Make ChaosBike summonable, fix rider position - [jm]
 * ChaosBike now drives. Has experimental "clutch" altfire for switching gears - [MMel]
 * Fixed bug with CPP that prevented as user from contiunously firing the weapon - [Jb]
 * Added in neo's shader for the Spirt hits player effect - [Jb]
 * Added swtich to the chaos UT mut that allows to swap out the scorp for the bike - [Jb]
 * Tweaked HH to reflect change of monsters moving to ChaosUT package - [Jb]
* Code complete for IR2

Version 3.6 IR1
 * Changed Version - [Jb]
 * Added in Shadows tweak to Relic effects (Strenght effect is more red now, and reedmer exposion is a bit bigger, tweak to spirt trailer) - [Jb]
 * Added new sounds for venge and improved existing trail effect - [Shadowstar]
 * fix AN in TurretTranslocator, remove prepivot hack from tank -[jm]
 * Added TalkIcon back into code - [jm & Gasman]
 * Updated sounds for mug to improve quality and sync with new visuals - [Shadowstar]
 * Modified relics text in config menu + pickups to be in-sync with each other - [shuri]
 * Completly re-scrubed proxy sounds (bad ones removed, others changed, some tweaked) - [Jb]
 * Added Shadows new mug tweaks to code base - [Jb]
 * Vehicles enabled in T/KOTH - [shuri]
 * Added code for new talkicon - [Gasman]
 * Added new talkicon into chaostex_007 - [Gasman]
 * Added in tweaks to Relic Config Menu (Allows user selectable respawn time from 30 to 180 seconds as well as drop relic on deaths) - [Jb]
 * Tweaked MugProjectile a bit to get Firepools to spawn correctly - [MMel]
 * Tweak to Relic Sheild Low End Effect to fix issue with it staying - [Jb]
 * Tweak to the MugFireWallEffect (using shadow's new emitter) - [Jb]
 * Changed the Mug "ICE stuff" to use Shadow's new effects - [Jb]
 * Basics of a credits menu - [shuri]
<<<<<<< ChaosUT2_Evolution ChangeLog_2004.txt
 * Upgraded Melee Monster AI [MMel]
 * Semi-working Monsters: Chaos Knight, Gasman, Sharpshooter [MMel]
 * Added a new particle texture for MUG pilot light effect and updated firespark texture for better efficiency - [Shadowstar]
------------------------------------------=
=======
 * Upgraded Melee Monster AI - [MMel]
 * Semi-working Monsters: Chaos Knight, Gasman, Sharpshooter - [MMel]
 * Added a new particle texture for MUG pilot light effect - [Shadowstar]
 * Added in new low-detial effects for Mug Ice - [Jb]
 * Tweaked Headshoot code in Standard Crossbow bolt to avoid recent headshot issues - [Jb]
 * Tweak to CUT Sniper Rifle to avoid other network clients from hearing the wrong sound when switching ammo on the last shot  - [Jb]
 * Added in Team Talk Icons and a neutral talk icon - [Gasman]
 * More tweaks to Mug Projectiles and their interactions as per shadows feedback - [Jb]
 * Tweaked bot AI on mug a bit to relect the changes we have made to it - [Jb]
 * Added in new CPP Emitter and tweaked the CPP Projectile to use an Emitter for a trailer (vrs an xEmitter) - [Jb]
 * Tweaked placement and text for ChaosUT2 Credits - [Jb]
 * Added Pilot Light/Steam effect to MUG Attachment - [Jb]
 * More Melee Monster work [MMel]
 * More semi-working Monsters: Star throwing Ninja Assassins, Imp-summoning Black Dukes [MMel]
 * First pass of the Spirt effect in for Vengance - [Jb]
 * cpp reincarnation, phase 1 - [Gasman][jm]
 * Code complete for IR1

>>>>>>> 1.728

Version 3.51 

 * Changed Version - [Jb]
 * Fixed vengeance relic not working in KOTH game - [Gasman]
 * Tweak for Bots so they dont always switch to a melee when then have a flag
 * Tweaked the Koth Specator Huds (Specating score now follows hill time, single player score text changed) - [Jb]
 * Tweaked all Chaos Games Specating HUDs in atempt to center CUT logo - [Jb]
 * VortexLauncher's Ambinet sound no longer plays when you enter a vehicle (unless its a hoverboard) - [Jb]
 * Can not kick while in a turret - [Jb]
 * In Duel both players and bots now drop Duel Relics when killed or when they win the round (relic not dropped till the next round starts for those that win the round) - [Jb]
 * Tweaked Relics so they number that spawn is depending on map path nodes (need at least 20 for the vengence) - [Jb]
 * return original flag drop thing, BOF is now deadly again -[jm]
 * Turret Becons can now be kicked - [Jb]
 * Tweaked Vengance to use Spirts and remove bomb effect for now - [Jb]
 * Fixed some AN and Bot Stuck issues with Gravbelt/Relics - [Jb]
 * Major tweaks to Hoverboard - [Jb]
 * Replaced the Deemer Exposion with the old vengeance one - [Jb]
 * Hover/Manta random vehicle factory - [MMel]
 * Reduced MaxRange() on crossbow and cutter so bots dont try to snipe with them - [Jeditobe1]
 * Fixed issue preventing the "standard ONS" maps from showing up with the ECE vehicles in the Chaos menu - [Jb]
 * Added a Relic Configure menu (so now users can pick and chose which relics show up in a game) - [Jb]
 * Tweaked the Warping pickup handler to have it limit the relics more dynamicly (ie not based on satic rules) - [Jb]
 * Fixed an AN in ChaosVehicleFactory trigger func - [Gasman]
 * Fixed issue with hearing both the duel annoucer and main annoucer at the set of every round - [Jb]
 * Corrected some spelling errors in ChaosGUI_RelicMenu - [Gasman]
 * Fixed a bug where the LaserDot for the RL stayed if you entered a vehicle - [Jb]
 * fix for online CCTF flag placement, dreamed up by SolidSnake -[jm]
 * A couple of tweaks to get the proper team color effects of the weapons when used on the hoverboard - [Jb]
 * Removed all of the blue/Red skin checks in the proxymine, instead made a two new classes, proxymine_red/proxymine_blue to avoid skin checks and make the code more efficenent - [Jb[
 * Tweaked Vengance Spirt Effect - [Jb]
 * Twaeked to get proper team color when shooting off laser mines on hoverboard - [Jb]
 * Tweaked TurretLauncher to work with hoverboard, removed AN log spam from Sniper when on hoverboard - [Jb]
 * Tweaked ChaosCTFHoverTank flag positions for online play. Still needs more work - [Gasman]
 * Revamped seeking code and rearranged some other code in Spirit skull effects for vengeance - [Jeditobe1]
 * Added ability for spirits to look for other targets if it loses its first one or hits a wall - [Jeditobe1]
 * Tweaked some values in spirit skull, including speed and health (slightly faster and slightly less health) - [Jeditobe1]
 * Grapple tweak committed back out, still in place when/if the bendy grapple comes to be - [Jb]
 * Changed Vengenece Spirt Skull skin - [Jb]
 * Added an ambinet sound to the Vengance Spirt - [Jb]
 * adding upto 4 veng spirits -[JM & Gasman]
 * Added new Spirt Trailer effect - [Jb]
 * Added in Shadows "Sprit Trailer death" emitter - [Jb]
 * More tweaks to Spirts - [Jb]
 * Updated default.ini to help get rid of dual bots showing up in normal UT - [Jb]
 * fix ChaosMeleeWeapon::PutDown() Accessed None 'PendingWeapon' -[jm]
 * Fixed an AN in vengeance Spirit on landed when it didnt have a target - [Jeditobe1]
 * Code complete for PR3.51


Version 3.11 (Beta IR10)
 * Changed Version - [Jb]
 * Tweaked Vengence Relic pickup time to be 60 sec - [Jb]
 * folded in some epic 3321 changes - [jm]
 * Fixed Webadmin and Maplist for ChaosCTF so that vCTF maps can be added to map list - [Jb]
 * Map Vote now supports vCTF maps when ChaosCTF game is selected - [Jb]
 * fix AN when vehicle runs over relics - [jm]
 * Fixed Radius issue with ChaosRelicEffectLight - [Jb]
 * Code complete for PR3.5 - [Jb]


Version 3.10 (Beta IR9)
 * Changed Version - [Jb]
 * Added in code to make use of Kyl's Xhairs - [Jb]
 * Tweaked chaos vamp rules to include Monsters - [Jb]
 * Added in the other relics light effects - [Jb] 
 * Tweaked vamp trail effects for Bot/Alien - [Jb] 
 * Tweaked so Skele's dont de-res - [Jb] 
 * Tweaked Vamp rules to include melee monsters (added an effect for a skel) - [Jb] 
 * Made an ugly hack so that the weapon array gets replicated in HH [MMel]
 * Relic Effect lights now go off when your drop the relic (right away) - [Jb]
 * Tweaked the RelicEffect lights to work correclty on-line - [Jb]
 * let melee monsters use movers, change stance, and fight player who hits them - [jm]
 * Fixed issue with ChaosDM HuD not showing names when Specatating - [Jb]
 * Tweaked Vamp Effects so the blood trails bend a bit more - [Jb]
 * Fixed issue with Vengence Relic playing the Male Die sound all of the time (now it really looks at sex/species) - [Jb]
 * change f1 flag aquisition methodology for displaying little flag icons - [Gasman][jm]
 * Fixed issue where you could not pick up the DA when you have the Vengence Relic - [Jb]
 * Fixed issue with BotAI logic with  strength relic and DA - [Jb]
 * Removed undesireable proxy voices from files - [Shadowstar]
 * Tweaked RelicRespawn Effect to remove 1/2 second delay which causes them to sync up better - [Jb]
 * Fixed issue with our Item Icons not shrinking/growing with the HudScale Slider - [Jb]
 * Turret death message no longer displays "You Killed _____" [MMel]
 * Fixed issue with Armor Relic keeping its ligh after death - [Jb]
 * Added in Wildcat's Spray as well as tweak Pep/Hal's spray to remove rectangle effect
 * Tweaked relics as per feedback (Strength = 1.5, Armor = 1.5, Regen = 5hp/sec, Vengence is now effected by armor, ect) - [Jb]
 * code complete for IR9 - [Jb]


Version 3.09 (Beta IR8)
 * Changed Version - [Jb] 
 * Added back in Flak's sounds (they were temp removed to make a size limit of ECE) - [Jb]  
 * Tweaked Relic Armor Effect so it only shows up when a player gets damaged by some one else - [Jb]
 * Tweak to get radar dots working again in ChaosCTF - [Jb]
 * Tweaked vengence to be more deadly - [Jb]
 * Attempted to prevent 0-score medals from showing up - [MMel]
 * Increased life span for Vengence effect on the player - [Jb]
 * Rolled back ChaosDeathMatch scoreboard to remove the panning effect (left the new checks for non-zero vales) - [Jb]
 * Fixed ANs in ChaosxDeathmatch check endgame, and chaosconsole commands for trying to kick before games starts - [Jb]
 * Tweaked Relics so mutants can not pick up relics and drop their relics when they become mutants - [Jb]
 * Changed DM Medals so that the your name/scores in shown in yellow if you win a medal (did not do boxes as they did not look right) - [Jb]
 * Added back Melee Monsters gametype - [MMel]
 * Tweaked CGLDisruptor so that it now better effects bots and monsters from INV! - [Jb]
 * Vampire Effect is now dependent on species - [Jb]
 * Added ChaosCTF_Scoreboard class to allow both new flag icons to show on players names - [Gasman]
 * First Pass at Relic AI for Bots - [Jb]
 * Made melee selection system less hardwired (currently only Horde Hunters) - [MMel]
 * Added Random Weapon selection for melee (currently only Horde Hunters) - [MMel]
 * Got Melee Monsters to swim (albiet pathetically) - [MMel]
 * Enabled Goal Score and Limited Round options for HH - [MMel]
 * Swtiched order of ChaosGames listed in the Sp/MP Game Menus - [Jb]
 * Major Twaek to Relic effects to add the ChaosRelicLightFX_Base so our relics could have lights
 * Other tweaks to relic effects (veng/vamp emit a light, reg/vamp overlays only visible when the effect is "active", proper emitters in place for the species blood class, ect) - [Jb]
 * Added Kyllian's Crosshairs textures - [Shadowstar]
 * Code complete for IR8 - [Jb]


Version 3.08 (Beta IR7)
 * Changed Version - [Jeditobe1] 
 * Reduced lifespan of the explosion debris for vengeance and increased the warning sounds radius = [Jeditobe1]
 * Added more relic sounds - [Shadowstar]
 * Added species specific blood for vampire fx - [Shadowstar]
 * Brightened the vampire blood for better visibility - [Shadowstar]
 * Fixed bug with strength relic pickup [MMel]
 * Weapon Lockers show right weapons online [MMel]
 * Tweaked relic effects for damage and resized vengeance explosion.  Added in new sounds for explosion warning - [Jeditobe1]
 * Added new Armor effects - [Jeditobe1]
 * Reduced health regen from relic back to 2/sec - [Jeditobe1]
 * Added pickup sounds for vengeance and vampire relics - [Jeditobe1]
 * Tweaked respawn of relics that are dropped to stay around longer (now matches dropped weapons) - [Jeditobe1]
 * Commeted out 3way lock on of the CUTRL (its still there just not active) - [Jb]
 * Tweaked vengeance explosion to do more damage to vehicles - [Jeditobe1]
 * Tweaked how relics despawn (they now fade out better) and also added back in fix to prevent relics from respawning prematurely - [Jeditobe1]
 * Severely reduced number of particles on speed effect to lower its opacity - [Jeditobe1]
 * Reduced vengeance explosion sound volume but increased damage some - [Jeditobe1]
 * Removed user made proxy sounds to save space - [Jeditobe1]
 * Added ChaosUT_UTServerAdmin to allow for WebAdim to see an pick vCTF maps for ChaosCTF games - [Jb]
 * Fixed the AmmoType' out of bounds (0/0) log error on multi-ammo weapons - [Gasman]
 * Fixed AN in VortexProj.KillObject - [Gasman]
 * Tweaked Vampire effect so it shows up on-line - [Jb]
 * Fix AN in tombstonerules in ChaosDM -[jm]
 * Fixed issue where users pickup up a turret becon in an on-line game, clients are lead to belive they got back ammo when in fact it never add back in ammo, this is corrected for - [Jb]
 * Fix ANs in mugflameproj, chaosxpawn -[jm]
 * Tweaked the Claw AWO so when going into spyproxy your player should not correctly stop and play the "idle_rest" animation to avoid the bug where your player runs in on line games - [Jb]
 * Added bAddToServerPackages=True to the ChaosUT mut to auto add itself to the server packages - [Jb]
 * Fixed various and sundry ANs in crossbow machinery -[jm]
 * Fix AN and suspect logic in mugiceproj -[jm]
 * Removed some log spam from CPP akimbo firing - [Jeditobe1]
 * Revamped flag finder (new reticle, new location code, new drawing code borrowed from BR passing stuff) - [Jeditobe1 & Jb]
 * fix AN in ChaosUT.ClawFiremineProj.TraceLaserHitLocation -[jm]
 * Fixed issue with ClawProxyAmmo where it did not "jump up" when it played sounds in on-line games - [Jb]
 * fix AN in napalm granades (ty Jeditobe1) -[jm]
 * Repainted Shard texture and added some extra Lightning effects to it [SPA]
 * Changed the Vampire relic player shader to the pickup purple  [SPA]
 * Reworked the Vengeance shader so it spits out small skullshape fireclouds [SPA]
 * Merged Flagfinder package into ChaosTex_007 [SPA]
 * Added new ICE HUD textures  [SPA]
 * Fixed several AN's in ClawNeedleProj - [Gasman]
 * Fix ANs in ClawNeedleTrap -[jm]
 * Added new ice HUD stuff to code - [Jeditobe1]
 * Tweaked flag finder paths to new locations - [Jeditobe1]
 * Re-enabled overlay on vamp relic - [Jeditobe1]
 * Tweaked vengeance emitter (still looked like gas) to mimic KOTH crown effect, tweaked a bit though - [Jeditobe1]
 * Tweaked lifespan of explosion and vengeance bomb, and tweaked way damage radiuses work - [Jeditobe1]
 * Added Duel bot no-retreat behavior -[jm]
 * Added backup warning sound for Vengeance explosion (seems to have stopped working occasionally) - [Jeditobe1]
 * Made Bots prefer the damage amp to strength relic, since it was causing them to get confused - [Jeditobe1]
 * Code complete for ECE Build RC1 - [Jeditobe1]

Version 3.07 (Beta IR6)
 * Changed Version - [MMel]
 * CCTF Warmup max set to 3 minutes - [MMel]
 * Added in a new vampirism effect that correctly homes in on player - [Jeditobe1]
 * Tweaked how vampirism effect works so that more emitters will be spawned as the damage increases
 - [Jeditobe1]
 * Changed how relics handle themselves when dropped, and modified warping pickup base to accept an optional location - [Jeditobe1]
 * Set dropped relics to fall again when dropped - [Jeditobe1]
 * updated CCTF for epic squad ai changes - [jm]
 * Added in new relic icons - [Jeditobe1]
 * Minor fix for mutator's webadmin names - [MMel]
 * Added spawning effects and add a slight variation to initial spawn times for relics - [Jeditobe1]
 * Added in custom explosion graphics for vengeance relic, it needs size tweaks though - [Jeditobe1]
 * Removed bDontAddChaosWeapons from the chaosut mut (as we had a bool to do the same thing) - [Jb]
 * Removed the Check Medal's text from ChaosTeamDM - [Jb]
 * Changed the medal hint to the chaosDM game types: "At the end of each game Medals are awarded to players, hit your Show Scores (%ShowScores%) key to see them." - [Jb]
 * Ran Dump Init on chaosgames to get new text into localized file - [Jb]
 * Tweaked the regen to play the regen sound when its healing a player - [Jb]
 * Tweaked Relics so the turn off when you enter a vehicle and turn back on when you leave - [Jb]
 * detonate proxies at end of CCTF warmup (boom) - [jm]
 * Fixed the issues were in ChaosGametypes are pawns would stand up when they got hit while in a vehicle - [Jb]
 * Added new shield relic fx - [Shadowstar]
 * Tweaked GUI option so Gravebelt text was not hitting up agains the options drop down box - [Jb]
 * Tweaked the GUI so that when in the ChaosUT mut config settings, it would not hit the footer bar - [Jb]
 * Tweaked the ChaosArmorShard MPB to have more of a chance to show up when relics were not used - [Jb]
 * Reduce CCTF "Enemy Flag carrier is here" spam -[jm]
 * Added in Spa's new effect for Napalm burning - [Jb]
 * Added in Wildcat sounds for needler - [Jb]
 * Added death message for turrets - [MMel]
 * Tweaked the base flag's relevance, should hopefully help with the flag finders - [Jeditobe1]
 * Lowered damage but increased radius of the vengeance effect.  It is still lethal at close range but less so at a distance - [Jeditobe1]
 * New bitmapbased Firecatch HUD effect added - [SPA]
 * Disabled the overlay on vampire effects - [Jeditobe1]


Version 3.06 (Alpha IR4) 
 
 * Changed Version - [Jb]
 * Tweaked grapple so it does not cause damage to players in melee only games - [Jb]
 * Tweaked Settings Menu placements - [MMel]
 * Commited out offending proxy sound - [Jb]
 * Fixed issue where you were stuck in the turret hud view if you were viewing from a turret and entered a vehicle - [Jb]
 * Updated ChaosGames.int to fix text on the Chaos Settings page - [Jb]
 * CCTF Warmup : No bots, no single player, no flag pickup [MMel]
 * Tweaks to vengeance relic including audio cue and blast delay - [Jeditobe1]
 * Updated Tweaked Shard Skin - [LoQ]
 * Fixed AN's in ERDW Fire function - [Jb]
 * Tweaked sound radius of proxybox in ClawAmmoProxyPickup - [Gasman]
 * Tweaked the network properties of the ChaosRelic class - [Jb]
 * Fixed issues with Mut burn marks not using a random burn image - [Jb]
 * Added in vampire drain effects - [Jeditobe1]
 * Fixed fire particles to remove bar-shaped artifacts - [Shadowstar]
 * Added vengeance sound fx - [Shadowstar]



Version 3.05 (Alpha IR3) 
 * Changed Version - [Jb]
 * Tweaked LOD settings in the ChaosInterface texture file to avoid blury menues/load screens on certian hardware - [Jb]
 * Removed drawing of chalkout like if player is killed in a proxy - [Jb]
 * Fixed issue with Claw/Sniper playing the wrong firing sound when the last shot of an ammo type was fired (bug was only on-line) - [Jb]
 * Added tweak to fix issues with Turrets heads not going back to panning mode on-line after the kill - [Jb]
 * Added check for MultiPickupBases to replace armor pickups in - [Jeditobe1]
 * Fixed a missing Super call in speed relic, and put in a reset for effects when a person teleports - [Jeditobe1]
 * Fixed relics not disappearing immediately when picked up online - [Jeditobe1]
 * Added a BecaonHealth var to the Turretbecons so they get destroyed when they reach 60 damage points - [Jb]
 * Hack to fight crash with spyproxies and shielded nodes - [MMel]
 * More relic stuff - primarily to prevent kick/drop duplication - [MMel]
 * Added in Spa's new relic Meshes - [Jb]
 * fixed log ANs, removed CCTF warmup, it was nerfing bot AI -[jm]
 * Fixed AN's in ClawNeedleShrapnel class when you tossed a needlebomb at a Core - [Gasman]
 * Fixed AN's in ClawNeedleShrapnel HitWall() - [Gasman]
 * Fixed AN's in CrossbowStandardBolt, CrossbowFlamingBolt & CrossbowPoisonBolt when shooting at Core - [Gasman]
 * Switched bSuperWeapon flag to false for vengeance relic (so it doesnt damage friendlies in teamgames) - [Jeditobe1]
 * Tweaked turret controller to not re-assign its target when it gets hit if the current target and the player that hit are the same - [Jb]
 * Added in Flak's proxy sounds - [Jb]
 * Fixed issue with ChaosUT removing AR ammo when the bUseCUTStartUpWeapon was set to true - [Jb]
 * Aligned the news box up a bit on the mut settings as it was too far down the screen - [Jb]
 * Tweaked drawscale on the small armor pickup - [Jeditobe1]
 * Finished Small and Large Armor model. - [LoQ]
 * Code complete for IR3 - [Jedi]


Version 3.04 (Alpha IR2) 
 * Changed Version - [Jb]
 * Tweaked ChaosUT Mut rules, CanEnterVehicle, to shealth melee weapons when a player enters a vehicle with thier melee drawn - [Jb]
 * Tweaked ChaosItemHud so that it hides the relics/jump/grav icons when bShowWeaponBar is false (this is used by the shrink hud command) - [Jb]
 * Added ChaosVehcileFactory to code base (had been in, just not offically), which should get used by our Chaos Mut when vehicle swaping is working (as the vehicle swaping will need this item) - [Jb]
 * Fixed issue with Sheild Relic FX being offset in online games - [Jb]
 * Each relic now has its own inventory class - [MMel]
 * WarpingPickupHandler manages all of the relics, plus the random gravbelt - [MMel]
 * Adjusted relic HUD icon placement [MMel]
 * Removed Defenders of Chaos from CVS (don't worry, it's backed up) - [MMel]
 * Removed old relic mutator - [MMel]
 * Tweaked mug so that if your floating with the gravbelt it does not push you that much when your floating "backwards" - [Jb]
 * Fixed issue with SpeedRelic were it keep dividing your speed each time in tick, thus bringing your speed to 0 - [Jb]
 * Added in Spa's new Relic Mesh (testing an animated mesh) - [Jb]
 * Added in Spa's tweaks to the fire (mug, napalm) effects when a player is set on fire - [Jb]
 * Tweaked the Chaos Items Hud again so you have to have both bShowPoints and bShowPersonalInfo off to get the icons to dissapear - [Jb]
 * Added DuelTextureClient to fix Duel Scoreboard issues in ChaosImortal (note need that map to be updated) - [Jb]
 * Completed code new shield pickup replacements [Jb/MMel]
 * Removed references to obsolete file ChaosFX_1.utx (remove from chaos folder once this patch installed) - [Jeditobe1]
 * Added in Hal's spraypaint - [Jb]
 * changed bots to adjust to latest epic patch -[jm]
 * Replaced Pepito's S.Paint-[LoQ]
 * Fixed Dark Shard Skin -[LoQ]
 * Updated Both Armor Skins -[LoQ]


Version 3.03 (AlphaDrop)
 * Changed Version - [Jeditobe1]
 * Fixed Relic HUD icons so they work online - [Jeditobe1]
 * Did some AN fixes for relics - [Jeditobe1]
 * Made vengence relic explosion have its own kill message - [Jeditobe1]
 * Tweaked how relics rotate - [Jeditobe1]
 * revert CCTF squad ai for poor team play -[jm]
 * Tweaked Hoverboard Speed - [Jb]
 * Tweaked CUTRL to avoid rockets shooting from your back - [Jb]

Version 3.03 (IR2)
 * Changed version - [Jb]
 * Added in one extra proxy sound that was in ChaosE3Sounds just not referenced - [Jb]
 * Tweaked proxy pick ups so they made sounds only when they "wiggled" - [Jb]
 * Tweaked RTS and changed ChaosUT optin, UseRealTimeShadows so its now an int (0, normal UT2k4 shadows, 1 = low RTS, 2=Medium RTS), 0 is default - [Jb]
 * Tweaked Turret Placement rules so you can not place a turret on top of a JB Jail Release Switch - [Jb]
 * Fixed bug in TurretLimit rules that allowed you from going over the active turret limit - [Jb]
 * Moved all #exec statements into the ChaosGamesMedia flile to keep things in check - [Jb]
 * Added in Neo's other relics - [Jb]
 * CCTF announcer message when you pick up friendly flag -[jm]
 * Fixed multiple Relics spawning, relic spawn rules disabling health vials, relics (and grav belt) spawning in midair - [Jeditobe1]
 * Added in relic drop/pickup rules - [Jeditobe1]
 * Fixed relic using Armor shards description - [Jeditobe1]
 * Relics effects should now appear online - [Jeditobe1]
 * make CCTF flag return time be programmable -[jm]
 * added Small and Large Armor pickups -[LoQ]
 * added imports for shield meshes -[jm]
 * Added in 3way rocket tracking mode to CUTRL - [Jb]
 * added more angry carrot bot support -[jm]
 * renamed Armor Pickups -[LoQ]
 * Fixed Old Hoverboard Skin -[LoQ]
 * Added code for all CCTF vehicles to carry flags - [Gasman]
 * Added Kyls Relic HUD Icons -[LoQ]


Version 3.02 (IR1)
 * Changed version - [Jb]
 * Added config bool to ChaosUT mut to prevent weapons swaping, its off by default and wont have a gui option, this was done to restore the fall back mod (to prevent such crashes like we had with UT2k4RPG) and at the request of other users - [Jb]
 * Made grapple cable come from your left hand - [Jeditobe1]
 * Tweaked Hoverboard so that it follows correct fire rate (ie, no instant refire) - [Jeditobe1]
 * Fixed bug with Duel and no time limit [MMel]
 * Added CCTF Warmup option [MMel]
 * Tweaked Melee Attachment so they cast shadows like normal UT2k4 weapon attachments - [Jb]
 * Added ChaosTeamDM (lots of files changed or touched to support this, like UCL, INTs, ect) - [Jb]
 * Tweaks to ChaosDMMut to have a more optimize way to do the melee only weapon option - [Jb]
 * Fixed Water Splashes so the show up on-line now - [Jb]
 * Addition of RTS code to test - [Jb]
 * Added small tweak to ProxyAmmoPickup, so it hops from time to time (Proxies are restless) - [Jb]
 * Added Hoverboard Grapple (activated with grapple key) [MMel]
 * Hoverboard weapons fire at correct rate. Weapons not working online properly yet. [MMel]
 * Added new flag finder icons to Sniper and Turret - [Jeditobe1]
 * Coded in idle sounds for proxy pickups - [Jeditobe1]
 * fix cctf flags off the edge in face classic - [jm]
 * added new armor shard and textures [LoQ]
 * Have Gravbelt/Jumpboot icons hide when scoreboard is shown [MMel]
 * Added Relic System to current codebase, including menu options - [Jeditobe1]
 * Twaked ChaosTeamDM to properly display Medals and record stats for them - [Jb]
 * Added in Relic emitter effects.  ChaosTex006 gained the new textures for them - [Jeditobe1]
 * Code complete for IR1 - [Jeditobe1]

Version 3.01 (IR5)
 * Changed version - [Jb]
 * Slight tweak to Duel so it would only use pathnodes to spawn if the map did not have enough player starts in LMS/4 man mode - [Jb]
 * Added an extra Check to make sure the ChaosUTDM Mut was only working properly when ChaosxDeathMatch was being run - [Jb]
 * fixed CCTF online issue where you dont score 2 flags... i wanna score - [jm]
 * All needler, and CGL/Xbow: Poison/Napalm kills should now correctly log the weapon in stats - [shuri]  
 * Twaeked Duel Remove Pickup option to work with all weapon modes (not just Melee) tweaked the text to refelect this as well - [Jb]
 * Yet more text nit-pickings - [shuri]
 * fix CCTF drop both flags when frozen by Mug and when grappling - [jm]
 * Failsafes, etc. to prevent people getting stuck in a duel match without a competitor. - [MMel]
 * Tweaked ChaosMelee weapons to increase the BotAI a bit - [Jb]
 * Tweaked Claw so that you can not drop it or use the AWO key on it once a kami move is under way - [Jb]
 * Fixed ChaosDM so that it displays he melee option on the server info area - [Jb]
 * Turrets can now be loaded if you don't have the right gun - [MMel]
 * Added ChaosTransLauncher and ChaosRecall to use for Translauncher in CCTF for dropping both flags - [Gasman]
 * Added in checks to the status types to make sure the player effects (posion, napalm, ice, ect) are removed from a player if he wins in Duel - [Jb]
 * Uploaded KoTH melee tweaks - [Jb]
 * Added new turret minigun sound - [MMel]
 * Tweaked ChaosGames.int, chaosDuel and CUT2_Version text settings - [Jb]
 * Code complete for PR3.01 - [Jb]


Version 3.01 (IR4)
 * Changed version - [Jeditobe1]
 * Added some defense code for bots to make them use turrets and sleeper proxies to defend game objectives - [Jeditobe1]
 * Possible fix for claw 2 animations breaking on switchammo - [Jeditobe1]
 * Tweaked all ChaosGame type HUDs to align the Skull Icon better and to prevent a players name from overlapping the health info - [Jb]
 * Tweaked MUGAir effect to make it less visible (changed opacity to 0.5) - [Jb]
 * Added in a tweak to make SPA texture work better, Turret HUD Colors work very well now (get new tex6 file) - [Jb]
 * Tweaked CGLDisruptorsparks to make them more frame rate friendly - [Jb]
 * Added two tweaks to Turretcode to make the more UT2k4RPG compatible - [Jb]
 * Fixed bug that would not let you reaload any large turrets with minigum ammo - [Jb]
 * Added Melee Only option for ChaosDM - [MMel]
 * Rewrote ChaosWeapon GiveTo function (trying to have dropped alt ammo guns give the right ammo type) - [MMel]
 * Tweaked above ChaosDM Melee option to hide the pickup bases and allow for dropped melees to be picked up - [Jb]
 * Tweaked CGLDisruptor effects to add flash light (experimenal) - [Jb]
 * Tweaked claw's groupoffset so it should not block the minelayer in onslaught, applied same tweak to ERDW and Nade launcher - [Jeditobe1]
 * Descreased the range of the CGLDisruptor effects flash light a bit - [Jb]
 * Tweaked grapple a bit to prevent you from entering a vehicle if your grapple was active - [Jb]
 * Fixed clerical error in Grapple Drop, was not dropping in CTF or BR [MMel]
 * Disabled switching to spectator in Duel [MMel]
 * Bots only leave an active duel round if the server is full, otherwise they leave right before the next round starts. [MMel]
 * Changed Proxy TransientSoundRadius from 5000.00 to 400.000 for water splash being heard too far away - [Gasman]
 * Stopped CCTF from using CDM Melee-only option [MMel]
 * Updated Turret muzzle flash - [shuri]
 * Updated .upl's so the Chaos models show more often (like Epics UT2004 models) - [shuri]
 * Completely removed the Show Crosshair option code [MMel]

Version 3.01 (IR3)
 * Changed version - [Jb]
 * Tweak to remove ANs in ClawFireMineProj and CrossbowStandardBolt Proj - [Jb]
 * Fixed typo in the ChaosUT muts Spray texture settings that casues an AN at every load - [Jb]
 * Tweaked Chaos Spray textures to have Kyl's newest ones (not critcal for PR3.01) - [Jb]
 * Moved Flag Drop On Grapple option to CCTF [MMel]
 * Added code for CCTF Warmup round (commented out for now) - [MMel]
 * Removed laser XHair option from menus, set to on by default - [MMel]
 * Cleaned up the Settings, Mut, and Midgame GUI's - [MMel]
 * Changed some option names in ChaosUT mut, most importantly: ReplaceUTWeapons (interger) is now CycleUTWeapons (true/false) [MMel]
 * Edited some more options' hints - [shuri]
 * Tweaked Typo in the Mut Config section - [Jb]
 * Bumped up inital ammo on CPP per user feedback - [Jb]
 * Tweaked text in Chaos Mut Arena to match text - [Jb]
 * Twaeked chaosUT2.ucl to make sure above shows - [Jb]
 * Tweaked text of Arena mute and corresponding ChaosUT2.ucl entry again - [shuri]
 * Added a "better" fall back for the turret hud in tex06 - [Jb]
 * Check box option to remove all pickups added in for Duel melee mode (note in non-melee modes the pickups are already removed) - [Jb]
 * Went through duel option hints - [shuri]
 * Added who pushed me sensing to kick and mug air blast - [Jeditobe1]
 * Added bFrozenPawn to replication list for StatusIce - [Jeditobe1]
 * Tweaked GiveTo of our multiammo weapons to hopefully act better, needs more testing with non-default ammo weapon pickups like napalm loaded nade launcher - [Jeditobe1]
 * Updated the .int's, changes to text weren't showing - [shuri]
 * Twaaked turrets to they play the correct fire sounds and upped the volume a bit when the turret did fire its weapon - [Jb]
 * Minor grammar edits - [shuri]
 * Added code in ChaosCTFHudC so that the flag location dot does not show when you have the flag. - [Gasman]
 * Updated .upl's - our models should actually show up in games now - [shuri]
 * Added in ShadowStar's new effects for Disruptor emitters - [Jb]
 * Added in Shadowstar's new effect for MUG Air Blast - [Jb]
 * Put AttachmentClasses in the alternate ammo weapons [MMel]
 * Code compelte for IR3 - [Jb]

Version 3.01 (IR2)
 * Changed version - [shuri]
 * Added background images to default properties of loading class - [shuri]
 * Tweaked mug ice to not effect teammates, and tweaked the texture overlay so it displays better - [Jeditobe1]
 * Tweaked the way min players and max players are handled in Duel games.. so they user has some leeway (min players has to be at least 2, max at most 8 still) - [Jeditobe1]
 * Added in bot number checking for LMS duels to keep at least 2 people in the game if people quit - [Jeditobe1]
 * Added a frozen texture to the HUD to make it a bit easier to tell when you actually have been frozen - [Jeditobe1]
 * Fixed Crossbow bolt head size not matching right - [Jeditobe1]
 * Made turret cam HUD a bit more transparent - [Jeditobe1]
 * Cutter blades now actually spin as they fly! - [Jeditobe1]
 * Claw AWO spelling fixes - [shuri]
 * Edit to the way defuser.ini changes controls - [shuri]
 * Tweaks to ClawKamiEffect, Neeblebomb, StatusPoisonBurp and ChaosXPawn to avoid AN log spam as seen in Kyl's last log post - [Jb]
 * Tweaked how the turrets die and/or self destruct to ensure they spawn the gibs and do a small explosion (when they self destruct there is a small tweak to the texture so you see it going "haywire") - [Jb]
 * Removed Flak sounds from Claw fire (now they will play the "laser sound" for all but proxies) - [Jb]
 * Modified many ammo pickup messages (picky grammar demons) and the Turret failed to beam in message - [shuri]
 * Fixed second death weapon not spawning if you were using daggers and died in duel - [Jeditobe1]
 * Cleaned up freezing code a tad (may help prevent crashes) - [Jeditobe1]
 * Tweaked Melee weapons so that when they hit the turret they don't play the normal pawn "flesh" sounds - [Jb]
 * Tweaked StatusIce to drop both flaggs if a player has them (err at least thats what I ment to do) - [Jb]
 * Made melee weapon pickup messages consistent with other weapons - [shuri]
 * Fixed issue where "dead" players had the poison effects - [Jb]
 * Tweaked the LenseFlare option so it only disables Sunflares (ie weapons lense flares ingnore this use option) - [Jb]
 * Edited melee weapon ingame tab's title and hint as per suggestion - [shuri] 
 * Added a more blatant indicator to the Flag Finder of the sniper rifle scope and also increased its range - [Jeditobe1]
 * Tweaked ChaosUT mut to remove some AN's in the CheckReplace function when used with some other muts (AnglePhyics, Strangelove, ect) - [Jb]
 * Re-arranged how binaries handle upl and ucl files.  For now, ChaosUT2.ucl is in UT2004\System to stay current with our docs and to ease installation of patch - [Jeditobe1]
 * Small tweak to DM Medal screen, still need to do somethnig about long names and overlapping the score - [Jb]
 * Fixed the long name of the medals from overlapping score - [Jb]
 * Limited Spectating in Duel, can't spectate if an active participant [MMel]
 * Consolidated ChaosUT options into a single page [MMel]
 * Cleaned up sniper rifle overlays.. does turret flag finding need updating/tweaking/removing? - [Jeditobe1]
 * Code complete for IR2 - [Jeditobe1]

Version 3.01
 * Changed version number - [shuri]
 * Created new array for our backgrounds - no more getting custom ones from the regular User.ini - [shuri]
 * Added Chaos Weapon Arena - like regular Arena but it also supports alternate ammo weapons - [MMel]
 * Fix compilation issues -[jm]
 * Duel: Removed OUT that appeared instead of victories from scoreboard. [MMel]
 * Duel: MidgameMenu waits until it can find GRI before it opens. This is so the message talks about the right mode. [MMel]
 * Duel: If game time remaining is less than round length, round length is set to time remaining. This should fix some issues with OT, when it was happening in the middle of a round. [MMel]
 * Duel: If there's less than 15 seconds of game time left at end of round, just end the game. (There's about 6-8 seconds of waiting included in that) [MMel]
 * Duel: Will create as many bots as needed to fill the game mode's numbers at the beginning of each round. [MMel]
 * Duel: Will use pathnodes if there aren't enough start points in 4-way. [MMel]
 * Set up ChaosUT2\Music folder - [shuri]
 * Added improved Next/PrevWeapon code to combat switching loops. [MMel]
 * Added bOnlyShowOfficial(maps)=False to the DefUser.ini - [shuri]
 * Added AWO and ChangeAmmo calls to hoverboard so it tries to use those functions - [Jeditobe1]
 * Fixed issue with Claw2 Firing sounds in on-line games - [Jb]
 * Extended turret placement rules to cover all GameObjectives so they wont be placed too close to dom points, AS obejectives Jb Release switches ect - [Jb]
 * Added a fix for CCTF flag drop bug, so that the flags will return to the nearest pathnode and not get stuck like in Bridge    of Fate [JM & Gasman]
 * Made new base HUD for Chaos game types, all have code for displaying melee stance in ammo bar - [MMel]
 * Upgraded ChaosDM ending scoreboard - [MMel]
 * Commented out property that was trying to spawn class ChaosGames.ChaosMeleeWeapon in ChaosxPawn - [MMel]
 * Fixed game menu code that was forcing bots to always be set to Specify Number - [MMel]
 * Hosting a dedicated game from GUI will now add the -mod=ChaosUT2 option - [MMel]
 * ChaosUT2.ucl now contained in the ChaosUT2 mod dir - [shuri]
 * StartChaos.bat added to root \ChaosUT2\ - [shuri]
 * Announcer moved from ChaosGames.ucl to ChaosUT2.ucl; shows up in UT2004 - [shuri]
 * Tweaked the Ice Effects to not spawn projectors or emitter if they currently had some spawned - [Jb]
 * Prevented Kami in duel as well as it lead to cases where you could still survie it when you started it - [Jb]
 * Removed log=... from our command line; it already automatically uses a ChaosUT2.log when you start Chaos - [shuri]
 * Swapped backgrounds so that the CUT2logo back ground and the proxy background change placed from where they are in PR3 which made server browers much more readable - [Jb]
 * Major attack against the Duel Spectating bug. [MMel]
 * Change CCTF double flag scoring to only touch base once -[jm]
 * Added fix to prevent being stuck in 3rd mode after you swtich to a "standard weapon" in Chaos games when your a client on a listen server - [Jb]
 * tweaked ChaosUT mut so it would not cause a crash on Weaponlocker swaping when used with the UT2k4RPG mod - [Jb]


Version 0.12
 * Changed version number and changed version title to PR3 in expectation of RC's - [Jeditobe1]
 * Added in Wildcat's final version of menu music - [Jeditobe1]
 * Fixed CCTF Flag Replication. Dots point the right way unless you're carrying the flag, and the flags don't float - [MMel]
 * Another attempt to fix Duel OT issues - [MMel]
 * Updated the default ini to use all 11 of Spa's loading screens - [Jb]
 * Updated Tex4 as the CPP texture was still in RGB8 format (saved 3mb) - [Jb]
 * Disable the StandardServersOnly filter box on the Chaos Menu as it would blank our the chaos server
 * Added in the ProxyBackground to the CUT Mutator config screens (Mutator only) - [Jb]
 * Fixed AN in the ChaosTab settings - [Jb]
 * Fixed an issue where your melee weapon was not saved when you clicked on different tabs in the setting menu - [Jb]
 * Fixed text overlap in the ingame ESC menu for the melee weapon choice - [Jb]
 * Updated default.ini - [shuri]
 * Replaced .ico with deus' - [shuri]
 * Replaced text overlap on the "esc" melee screens in our game types - [Jb]
 * Corrected duel description (and corresponding german translation) - [shuri]
 * Added in a beam in effect - [Jb]
 * Tweaked news caption - [Jb]
 * Thats it, ship it! - [Jb]
 * uhhh, make a small change to CCTF flag to enhance the gaming experience... -[jm]


Version 0.11
 * Changed version Number - [Jb]
 * Fixed up Settings tabs so they are listed individually on the tab bar instead of being submenu'd under a button. - [MMel]
 * Removed Goal Score on Duel, Koth and replaced them with better text to fit that game type - [Jb]
 * Changed DM Medal SharpShooter to Head Hunter - [Jb]
 * Fixed issue whith LaserDot staying when you entered a vehicle, now we shut off the dot - [Jb]
 * Upgraded Duel startpoint selection to pick PathNodes as well as PlayerStarts in LMS and OT - [MMel]
 * Fixed last shot with wrong projectile bug with Claw - [MMel]
 * Sniper should hit vehicles better (checks for headshots, hits Epic turrets) - [MMel]
 * Fixed basepaths not showing up in KOTH - [Jeditobe1]
 * Added Chaos Spec HUD to ChaosDM and CTF - [Jb]
 * Tweak Network Properties of ChaosCTFBaseFlag - [Jb]
 * Removed overlap of Duel OT timer - [Jb]
 * Removed the words "both" in Duel message (to accound for cases were we have more than 2 fighting) - [Jb]
 * Tweak the Spyproxy stuff in hopes to correct for the falling out of world issue (could not duplicate it but does not mean its fixed) - [Jb]
 * Tweaks the Status Napalm effect so the sounds follow owner - [Jb]
 * Finally fixed Kami so its effects work, added the UDamageShader to give it a visual clue as well - [Jb]
 * Extended Freeze/Burn Shader effects to last 6 more seconds after they effect is over - [Jb] 
 * Tweaked Turret placement and it seems to be much improved now  - [Jb]
 * Tweaked turret TakeDamge so its does not take as much damage from the Scoprin blade (as normally its 1000 damage from the blade) - [Jb]
 * added midgame loginmenuclass thing -[jm]
 * Added German localization files from Deus [MMel]
 * Tweaked CPP smoke effects show they show up in first person - [Jeditobe1]
 * Tweaked turret launcher sizes down and fixed false empty pickup models - [Jeditobe1]
 * Possible fix for the SG, Melee and CPP weapon loop - [Jb]
 * Added paths for a directory for .upl's - [shuri]
 * Added ChaosNoEntry.ut2 to binaries in preparation for custom menu music, tweaked default.ini to use it - [Jeditobe1]
 * Tweaked mug projectile spawn point to coincide more with the gun and show a little of the beam effect - [Jeditobe1]
 * Added in Rest animation to TurretLauncher - [Jeditobe1]
 * Tweaked small weapons on turret launcher - [Jeditobe1]
 * Added team color translocator trails and flares for turret beacon - [Jeditobe1]
 * Added new texture for CCTF flag taken flashing icon (blue was not colouring on top of yellow properly) - [shuri]
 * Tweaked Hoverboard (User now stands no matter the model, user gun's is visble, user can change weapons or select, still can not fire) - [Jb]
 * Tweaked blue indicator exclamation points in CCTF - [Jeditobe1]
 * Added temporary Menu sound track - [Jeditobe1]
 * Code Complete for IR9a - [Jeditobe1]


Version 0.10
 * Changed ver - [shuri]
 * Corrected spelling in various places - [shuri]
 * Changed default server name to 'A ChaosUT2 Server' - [shuri] 
 * MP Map tab now can display both CTF and vCTF maps - [Jb]
 * Added PanelCaption to Chaos settings page ('Settings | Chaos' appears at top of settings instead of 'Settings | ') - [shuri]
 * Fixed issue with the Vehicles maps accidently being listed in other game type maps some times - [Jb]
 * Disable then greyed out the Option to load only Offical maps in the Chaos games broswer - [Jb]
 * Updated menu images -[Loq]
 * Added fix for the FillPlayInfo bug to all ChaosGames types that causes issues when you play a non standard game (ie chaos, woe, JB, ect) - [Jb]
 * Fixed some AN (chaosWeapon Tick, ProxyMine Tick, Mug Flame Effect PBP, ect) - [Jb]
 * Added loading hints - [shuri]
 * MUG excess damage to vehicles should be fixed, need to double check nodes and assault objectives - [Jeditobe1]
 * Final (hopefully ;)) gametype selection screens added - [shuri]
 * Added a few spraypaints - [shuri]
 * Added a CUT2 Maplist edditor which can list vCTF maps when the ChaosCTF game is selected - [Jb]
 * Updated Load Screed - [LoQ]
 * Added 2 more MapLoad Screens - [LoQ]
 * Split Skul and Proxy image into 2 backgrounds ( Left Dupe of skul with origional name) - [LoQ]
 * Added Pickup Static For Turret Launcher - [Loq]
 * Added 1st p For the turret launcher - [LoQ]
 * Added Anims for Turret Launcher- [LoQ]
 * Fixed napalm damage area so it falls again, and made sure mug damage area does not fall - [Jeditobe1]
 * Added the new map names to the loading screens in the DefaultUser.ini - [Jb]
 * Moved the two textures in Chaos_FX1 texture file, removed it and changed all of the classes to point them to the new location - [Jb]
 * Removed a couple of textures in Chaosinterface file that were not being used - [Jb]
 * Added a minimum limit to the grapple so it automatically switches to swing mode once you arrive at the hook - [Jeditobe1]
 * ChaosInterface.utx re-synced, gametype selection screens back in - [shuri]
 * Removed reflecting ability from Melee weapons (commented out) - [Jeditobe1]
 * Adjusted lifespan on ERDW projectiles and Cutter Projectiles (doubled and halved, respectively) - [Jeditobe1]
 * Tweaked mug projectiles to spawn closer to the barrel and added visuals to fire and ice pools - [Jeditobe1]
 * Added in new medal textures - [MMel]
 * Added some spraypaint logos - [MMel]
 * Added TLauncher icon, edited CPP icon - [shuri]
 * Fixed Proxy Driving Vehicle Bug - [Jb]
 * Possible fix to CCTF radar dots not appearing online - [Jeditobe1]
 * Scaled TurretLauncher Statics - [LoQ]
 * Rotated 1stp Turretlauncher - [LoQ]
 * Added Beacon Static - [LoQ]
 * Added 3p Turret launche -  [LoQ]
 * Tweaked ChaosCTFBaseFlag to make sure it was always relvent in network games - [Jb]
 * Added in and tweaked new turret launcher model.  Made empty pickups use empty launcher mesh (need to add empty stuff for first person) - [Jeditobe1]
 * Fixed some AN in the clawneedle and assoicated files
 * Network tweak to claw needle bomb - [Jb] 
 * Added in empty version of animations for first person turret launcher - [Jeditobe1]
 * Tweak to drawing the ChaosDM medals (have a box around them, value displayed and text is more centered) - [Jb]
 * Added in a CCTF flag indicator to the sniper scope and turret cam (Needs online testing) - [Jeditobe1]
 * Added another spraypaint - [shuri]
 * Tweaked turret beacons so they spawn upright then rotate to horizontal - [Jeditobe1]
 * Found real cause for Spy Proxies killing player on falling deaths, fixed [MMel]
 * Grapple only damages pawns (to fix exploit with assault objectives, should work on ONS nodes, too) [MMel]
 * Twaeked AltRipperBlade to help prevent instant vehicle death - [Jb] 
 * Tweaked turret controller to not target spy proxies if they were freindly - [Jb] 
 * Tweaked Claw AWO to not work inbetween duel rounds - [Jb]
 * Fixed hitwall from being called repeatedly in Cutter blade chunks and causing infinite damage loops -[Jeditobe1]  
 * Prevented the Claw from allowing spy proxies in Duel games - [Jb]
 * Tweaked Duel to give the player the CPP when Chaos weapons were selected (as it was giving the AR still) - [Jb]
 * Tweaked DM Medals to make them look purdy in their display - [Jb]
 * fixed cctf bots doing speed, and translocating while carrying the flags -[jm]
 * Fixed issue with not spawning Turret Gibs in on-line games - [Jb]


Version 0.09
 * Changed version number -[jm]
 * added to hud to show friendly carries flag (not rflagg) - [jm]
 * Added config(user) to MUG class decleration (should fix some xhair ini problems) - [shuri]
 * Changed DoC to cacheexempt, so doesn't show up in UCL's - [shuri]
 * Added and edited all gametype descriptions for gametype menu - [shuri]
 * Fixed issue with ChaosDM not auto showing the Scoreboard at the end of Game - [Jb]
 * Remved the ANs for the GetDescriptionText properties produced when the mutator page was viewed - [Jb]
 * Fixed indexing error in ChaosPropsText of the ChaosUT mut - [Jb] 
 * Fixed bug where you could see proxy hud in 3rd mode - [Jb]
 * Mug Air blast does effect vehciles but because the vehicles have much more mass the effect is minimal - [Jb]
 * Fixed issue with MUG that allowed you to fire underwater - [Jb]
 * Fixed the Chaos Projectiles so that most of them dont spawn their "trail" effects if they are fired underwater or fired into water - [Jb] 
 * Removed the Community menu from the Chaos Main Menu GUI - [Jb]
 * Added a quit message that plays a random quit message
 * Tweaked the Chaos Main Menu and all tabs to have "chaos in them" (ie backgrounds, text, help hints, ect) - [Jb]
 * Fixed replication issues with Kami (no kami bombs showing, no beeping sounds, no explosions, ect) - [Jb]
 * Fixed replication issues that caused the Flash effect to not blank out your screen - [Jb]
 * Fixed issue with low detial MugIceEffects - [Jb]
 * Added check to ensure vehiciles don't get poisoned, note a poison dirver/gunner that enters while he/she IS currently poisoned can still spew out posion - [Jb]
 * Added check to clawfire mind did not hurt ONSPowerNodes - [Jb]
 * fix for dissappearing CCTF flags -[jm]
 * Added a check in the grapple projectile's tick to check distance from owner, and snap cable if necessary - [Jeditobe1]
 * fix for Duel 2/3 OT - [MMel]
 * Fixed MUG Decals from wraping on terrian objects (however need to redownload Tex5) - [Jb]
 * Fixed Turret not letting you reload it (large turrets are the only ones that can reload) - [Jb]
 * Changed TurretController to NOT USE Enemy, and instead use Target, so it can now target objects other than pawns (powercores, redeemers, ect) - [Jb]
 * Added in SPA's turret HUD - [Jb]
 * Added in Shadowstar's new MUG Effects (fire and ice) - [Jb]
 * Added Spy Proxy Face - [LoQ]
 * Tweaked spawn height of rockets and minigun bullets on big turrets as they had been spawning too high on the model - [Jb]
 * FillPlayInfo hack so mutator config doesn't mess up... for reals this time [MMel]
 * Added in Loq's spy proxy skin - [Jb]
 * Set MUG's Projectile fire to have a larget +X offset to avoid hitting your own flame - [Jb]
 * Fixed issue with Grapple not letting you connect to a vehicle when it was being driven by others - [Jb]
 * Changed napalm damage area to look for Pawns instead of xPawns so they can detect vehicles - [Jeditobe1]
 * Added a check to napalm damage effect so it doesnt show visuals on the vehicles - [Jeditobe1]
 * Fixed issue with proxy not facing the proper rotation when it jumped in on-line games - [Jb]
 * Added in Shadowstar's new low detail mug effects - [Jb]
 * Adjusted placement of info on Turretcam [MMel]
 * stopped CCTF mega-scoring, hidden flags, hud -[jm]
 * Forced CUT Mut to autoload when games are lunched in the Chaos game browsers (both off/on line), there are some conditions to this - [Jb]
 * Fixed issue when Player controlled proxy fell into a kill zone and took his master with him (meaning your player also died) - [Jb]
 * Fixed 3rd person model of akimbo CPP being the wrong direction, and fixed the hand break bug it was causing - [Jeditobe1]
 * Fixed CPP muzzle flash effects not lining up - [Jeditobe1]
 * Renamed some main menu items - [shuri]
 * Added default chaos keybinds - [shuri]
 * Tweaked grapple limit handling to it to lock and go into swing state if possible - [Jeditobe1]
 * Freeze kills now log in stats correctly as MUG kills - [shuri]
 * Chaos Games now listed ahead of all other gametypes in the gametype screens when the Chaos Mod is activated - [Jb]
 * Chaos CTF now loads both CTF and VCTF maps via the Botmatch GUI (not yet done for MP) - [Jb]
 * Updated ChaosDM's pawn class TakeDamage() function to mirror current Pawn's version (basically it detects pushed kills now) - [Jeditobe1]
 * Mug effects should hopefully not effect teammates now - [Jeditobe1]

Version 0.08

 * Changed ver - [shuri]
 * Streamlined how Multi-ammo Weapons handle being out of ammo [MMel]
 * Getting ammo for an empty Multi-ammo weapon will automatically switch it to that ammo [MMel]
 * Changed CPP ammo icon to regular AR one - [shuri]
 * Changed ut2k3/ut2003 references to ut2004 - [shuri]
 * Changed weapon icons in DOC menu from outline to the new ones, so I could delete some unneeded/old icon textures - [shuri]
 * Yet more icon updates - Daggers, Axe, Katana, Templar, Mace, CGL - [shuri]
 * Re-tweaked the grapple return sound - [Gasman]
 * All ammo icons re-positioned/sized - [shuri]
 * Fixed return values for ucc -strict compile flag - [jm]
 * Worked on KotH OT checking [MMel]
 * Tweaked grapple and vehicle interaction (it now drags you and will disconnect if the vehicle is destoyed). - [Jb]
 * Fixed collision height on Big turret so that projectiles don't pass/shoot thru the top half of the turret. - [Gasman]
 * Edited most keybind control names - [shuri]
 * Fixed Duel ammo filling [MMel]
 * Tweaked the chaosUT2.ucl and created a ChaosGames.ucl (the chaosut2 goes in the main system dir, while the chaosgames goes into the chaosut2\system dir) - [Jb]
 * Fixed the above so they work (had to add +CacheRecordPath=../ChaosUT2/System/*.ucl to the default ini..resync bins please - [Jb]
 * Complete overhaul of Mug firing and flame thrower effect (ice will be added tomorrow) - [Jb]
 * New Tweaked Iceeffects added to Mug fire, low detail mug effects added as well, some older mug classes removed, chaostex05 updated to remove an un-used tex - [Jb]
 * fixed CCTF double flag scoring, added basepath that seeks flags instead of bases. - [jm]
 * Addressed issues with Duel checking kills instead of round wins, and match not ending properly. - [MMel]
 * Recompressed all static mesh packages to conform with 2k3 - [LoQ]
 * Replaced the idle anim for the CPP. - [LoQ]
 * Finished Hoverboard Skin - [LoQ]
 * Skinned Hoverboard Gibs - [LoQ]
 * Added/Fixed Duel Annoucements (so you now here 3,2,1,fight, flawless victory, winner, loser, ect) - [Jb]
 * Tweaked main menu looks - [Jb]
 * Tweaked the default.ini for chaosut2 to get back the chaos setting pages, please remove you current chaosut2.ini - [Jb]
 * Found hack to make WebAdmin options work without messing up GUI config menu [MMel]

 Version 0.07
 * Changed version - [Gasman]
 * Added vehicle checks in Proxycontroller so they now attack vehicles only if they are being driven - [Gasman]
 * Added vehicle checks in TurretController so turrets now attack vehicles only if they are being driven - [Gasman]
 * Tweaked the ChaosMut in game settings to center the options a bit more - [Jb]
 * Added unfreezing shatter effect, and removed a couple ANs in statusice - [Jeditobe1]
 * Fixed mug fire and ice effects staying after fire is released online - [Jeditobe1]
 * Added in Chaos CFT, the playable version. - [jm]
 * Added in GUI changes to the ChaosSeverBroswer (Pointed the IRC to connect to the Chaotic dreams chat room, ect), get the new ini's - [Jb]
 * Added in a fix to force turrets to despawn between ONS and AS rounds and allow players to deploy them the following round - [Jeditobe1]
 * Fixed scoring error in Duel 2/3 - [MMel]
 * Tweaked ChaosServer Broswer to look for "chaos games" - [Jb]
 * Renamed NeedleEffect to ClawNeedleEffect to make things neat - [Jb]
 * Added Chaos BG to ServerBrowser - [MMel]
 * Fixed online sound bug with CutRifleFire playing the same sound for both types of ammo - [Gasman]
 * Fixed AN in CutRifle when a player left the game - [Gasman]
 * Fixed double fire sound in CPP - [Gasman]
 * Tweak Duel GameControll menu to list vitories instead of frags - [Jb]
 * First pass of Kami as an INV item - [Jb]
 * Tweaked sleeping proxies to wake up if placed too close to a vehicle factory (where vehicles spawn) - [Jb]
 * Put a check in CrossbowStandardBolt to ensure it does not try to remove the head if a player is not nead - [Jb]
 * Tweak turretbecons to help them spawn "better" - [Jb]
 * Aligned some of the ammo icons to fit in the weapons bar - [Gasman]
 * Fixed issue with ERDW not drawing hitwall effects when using ALT fire - [Jb]
 * Changed count check in CGL weapon select to 2 so that it plays the Disruptor select sound for the correct nades - [Gasman]
 * Set bAlwaysGibs=false to false in DamTypeClawNeedleKami as to let the 3rd person view work when kami explodes - [Gasman]
 * Corrected some spelling errors in Claw class - [Gasman]
 * Fixed issue with that prevented switching weapons on small turrets - [Jb]
 * Fixed issue where you did not get back any ammo after pickup up a turret become - [Jb]
 * Vehicles that get hit with the distruptor will now play "electirc sounds while they are "flashed" - [Jb]
 * Added in Spa team skins to turrets - [Jb]
 * Adjusted team light on turrets so it shows better - [Jb]
 * Fixed the TurretController LowAmmo warning message spam - [Jb]
 * Update ammo texture with MUG icons, still have to edit code for them - [shuri]
 * Turret kills in stats go to Turrets instead of Turret Launcher - [shuri]
 * Fixed on line issue with Big turrets not playing the right animation when first deployed - [Jb]
 * Tweaked the turrets to avoid or minimize the "shake" when they panned - [Jb]
 * Fixed issue with not hearing the TurretLauncher fire sounds - [Jb]
 * Added ammo icons to MUG ammos - still need to tweak this and others - [shuri]
 * Removed the Grapple_hookbackplug sound. - [Gasman] 
 * Added in Shadows new Emitters for the firesmoke and hitwall effects - [Jb]
 * Added in a chaos section to the settings tab (only when Chaos is activated via mod menu) - [Jb] 
 * Added turret collision - [LoQ]
 * Added Don's Demon Model - [LoQ] 
 * Upped RPB trail distance - [MMel]
 * Put in fix that should reset the camera distance if zoom was applied when player was dead - [MMel]
 * Added vehicular headshot for Chaos Sniper - [MMel]
 * Another attempt to get Turrets to give the right kills if player is dead - [MMel]
 * Added/edited gametype loading screen hints - [shuri]
 * Sleeping Proxies now awake when they are placed "too" close to a Vehicle Factory (vehicle spawn point) - [Jb]
 * Added Chaos Weapon Locker, gives even chance of recieving alternate ammo (I.E. XBow: No extra 25% Explosive 25% Flaming 25% Poison 25%) - [MMel]
 * Some tweaks to DoC monster AI - [MMel]
 * Experimental Hoverboard Grapple - [MMel]
 * Tweaks to the Distrupter effect for vehicles (slows you down a bit before it stops, prevents primary weapon fire) - [Jb]
 * Tweaks to weapon bar icons - CGL, CPP, Claw, DAxe, Hammer, Daggers - [shuri]
 * Tweaked the turret so it handles vehicles better (again its a trade off) - [Jb]
 * Tweaked CPPSmoke to prevent log errors - [Jeditobe1]
 * Code Complete for IR6 - [Jeditobe1]

 Version 0.06
 * Changed version - [Jeditobe1]
 * Changed turretlauncher model to translocator model, using new skin, and increased scale to make it differ from translocator model - [Jeditobe1]
 * Ammo icons now correctly flash when low on ammo - [shuri]
 * Fixed bug with suicides in Duel not ending round properly - [MMel]
 * Slight increase to the radius of the Kami - [Jb]
 * Tweaked ClawFireMine's beam so if a turret hits it, it blows up - [Jb]
 * Fixed AN in CrossbowStandardBolt Hit wall and CUTRifle PutDown - [Jb]
 * Tweaked RPB Smoke emitter - [Jb]
 * Tweaked Turret Translocator to not allow a turret to spawn on/in/under a vehicle - [Jb]
 * Increase the Turret's SelfDestruct timer to 5 seconds - [Jb]
 * Added in smoke/spark effect to the turret when it selfdestructs - [Jb]
 * Prevented the ChaosRL from locking onto team/owners turrets - [Jb]
 * Added in TurretSmoke, Sparks and shader effect when a turret selfdestructs- [Jb]
 * Reboned hoverboard - [LoQ]
 * Re skined Hoverboard - [LoQ]
 * Updated Hove Static - [LoQ]
 * Added a check for MugIceAmmo in Duel GiveAmmo function - [Jb]
 * Changed how mug fire mode works (it now uses projectiles to better model the over all effect and get away from tracing) - [Jb]
 * Added a tweak to help fix the losing Xhair bug on CUTRifle - [Jb]
 * Fixed exploit with the turretlauncher when you dropped/thew it and got extra ammo - [Jb]
 * Updated mug flame and ice effects to Shadow's current work, and also fixed their disappearance so that smoke and a mist lingers, respectively - [Jeditobe1]
 * Turned fire back on for hoverboard, added gun, and factory - [jm]
 * Fixed some AN in StatusIce - [Jb]
 * Tweaked ChaosMUT GUI stuff a bit - [Jb]
 * Put melee stance in Controllers, so the selection stays between weapons and deaths, etc. [MMel] 
 * Fixed issue with Vortex not switching after it had been fired - [Jb]
 * Added back in active vortex check - [Jb]
 * Tweaked pickup amounts for the StandardGrenades and MugIce - [Jb]
 * Removed AN in ChaosWeapon's GiveTo function - [Jeditobe1]
 * Removed AN caused by mug ice damage over time killing a player - [Jeditobe1]
 * Forced Kami to always kill owner - [Jeditobe1]
 * Disruptor nades now "stall" vehicles..its not a complete stall but they slow way down..good enough for a start - [Jb]
 * Partial fix for Kamikaze yells being corrupted and spamming log - [Jeditobe1]
 * Code compelte for IR5 Build - [Jb] 


 Version 0.05 (E3) Build 
 * Changed Ver - [Jb]
 * Tweaked Poison Arrow/Nades to only give the Poison Status to Xpawn as well as proxies - [Jb]
 * Tweaked the Radom Gravbelt to avoid SkyNodes and SpecialVehcileObjectives - [Jb]
 * Fixed model corruption on turret launcher pickup - [Jeditobe1]
 * Removed the moving hill option from KotH (as it didn't really work anyways). [MMel]
 * Added the creation of the CUTReplicationInfo to the Login function of the game types, allowing the player's melee weapon selection to be replicated. [MMel]
 * Fixed textures on turret's base and checked it with SPA - [Jeditobe1]
 * Tweaked CutterAltProj so if it hits a vehicle it will not spawn as many particles inside to reduce the damage it does - [Jb]
 * Tweak Koth ChaosKothMatchMidgameMenu to load KoTHPlayerLoginControls so that hill time not frags is used to sort the player list - [Jb]
 * Removed FlawlessVictory message from SinglePlayer KoTH as it looked at players death, dont have a go work around for it as it would take some work - [Jb]
 * Tweaked some of the game descriptions and removed the placeholder tags - [Jeditobe1]
 * Melees - added stance (text) icons, removed chargebars - [shuri]
 * In TeamKoth changed DefaultPawnClass to ChaosGames.ChosXPawn which allows for 3rd melee in TeamKoth - [Jb]
 * Fixed turret unshrinking animation not playing online - [Gasman]
 * Tweaked turret voice msg sounds a little bit more to play louder - [Gasman]
 * Finished Animations [LoQ]
 * Added Female LongAxe animations - [Gasman]
 * Code compelte for E3 Build - [Jb]
 

 Version 0.04
 * Changed Ver - [Jb]
 * Fixed issue with the melee weapons some times staying in the players hand when he/she was killed in duel melee mode - [Jb]
 * Fixed issue with Duel Map list not working (It was accidently left out) - [Jb]
 * Added back in MeleeInteraction to support Sunflares if that map has them and the chaos mut is NOT running - [Jb] 
 * Made Target Painters cycle now with vortex and turret - [Jeditobe1]
 * Removed an AN that was caused by picking up weapons from weaponlockers - [Jeditobe1]
 * Fixed AN in Cutterblade processtouch - [Gasman]
 * Tweaked Duel Welcome Screen to put a UT2k4 box around the map pic and duel info - [Jb]
 * Fixed issues with MUG Ice projectors sticking around for every - [Jb]
 * Tweaked turrets so they could not be placed near/on VehcileFactories (the things that spawn vehicles in games) - [Jb]
 * Crappy attempt at CPP Ambiko code - [Jb]
 * Addressed issue of array problems if player leaves during a round - [MMel]
 * Corrected Armor Shard pickup message - [shuri]
 * Added in a really crappy Chaos Main Menu when activated via the mod switch...it just replaced the UT2k4 backgroun/logo for now - [Jb]
 * Tweaked CPP (fixed ambiko stuff and animation issues) - [Jb]
 * Some how proxies lost thier flash texture..added it back in - [Jb]
 * Added KOTHTextureClient for KOTH maps to use - can display the King and his Hilltime on a scrolling texture - [shuri]
 * Fixed my screw up with the grapple so now it attaches in ONS to vehicles (sorry about that) - [Jb]
 * Added Gibs for Hoverboard - [LoQ]
 * Added TeamSkins for Hoverboard - [LoQ]
 * Added Bone structure for Emitters to Hoverboard - [LoQ]
 * Vehicles now effected by vortex via strength = strength/SVehicle(thisActor).VehicleMass thus its mass dependent - [Jb]
 * Fixed sound issues with needlebombs not playing explosion. Also added the smoke trails to needlebombs when attached to    players. - [Gasman]
 * Fixed Sniper 3p position [LoQ]
 * Added Menu Grafx [LoQ]
 * Added 4 Load Screens and set them in defuser.ini [LoQ]
 * Added Final Blends to Spa's Turret Testures [LoQ]
 * Fixed Texture Loss on Weapons2 animation Package [LoQ]
 * Attempt to fix online melee choice issues - altered way choice change was replicated. [MMel]
 * Made sniper rifle bullets a bit more visible by increasing scale some - [Jeditobe1]
 * Changed the MUG fire/ice effects to target Xpawns instead of pawns (this avoids the effects being given to turrets, proxies, vehicles, ec while damage is still taken) - [Jb]
 * Fixed but in StatusPosion where the sounds would not follow the owner - [Jb]
 * Fixed the Chaos Item (jump boots/gravbelt Icons Shrinking and should be hidden know with the hid hud option - [Jb]
 * Tweaked Chaos Main Menu - [Jb]
 * Tweak that should fix the bug where you hear the melee weapon sounds hitting a player after the round is over - [Jb]
 * Added weapon icons for all melee's - [shuri]
 * Made sure player was properly removed and added from Duel queue when going in/out of spectating. [MMel]
 * Added in a UT2k4GUI border for our news tab - [Jb]
 * First pass of the new Main Menu  - [Jb]
 * Made CUTReplicationInfo spawn on Duel login, so weapon selection can hopefully take for the first round. [MMel]
 * Removed flashing "You are on the hill" message. [MMel]
 * Updates to default.ini and defuser.ini - [shuri]
 * Fixed voice messages on turrets and launchers - [Gasman]
 * Shrunk ERDW coils down - [shuri]
 * Edited gametype classes - EpicNames, loading hints, grammar in options, general pickiness - [shuri]
 * Restored code making belt/boots icons get smaller, but edited so it should be better - [shuri]
 * Fixed turret msg sounds so only the player who launched it will here the msgs.- [Gasman]
 * Possible fix for AWO nade sounds not playing the explosion sounds online - [Gasman]
 * Added in some new menu screens - [LoQ]
 * Added in new turretlauncher skin - [Jeditobe1]
 * Code complete for IR4/E3 Build - [Jeditobe1]

Version 0.03
 * Changed Ver - [Jb]
 * Fixed some AN is ProxyController, CUTRifle and TombstoneRules - [Jb]
 * Fixed muzzleflash and projectile spawn locations on turrets - [Gasman]
 * Added Standup to default props of all our weapon pickups - [Gasman]
 * Fixed issue with Claw playing the firing animation when you blow up a possed proxy on-line - [Jb]
 * Fixed issue with Laser Dot's staying when you enter a vehicle - [Jb]
 * ALTNeedleProjectiles no longer stay when vehicle is moved..still need to tweak them - [Jb]
 * Killed some AN in vortex, poisonburb and clawneedletrap - [Jb]
 * Added Mace lunge animation code - [Gasman]
 * Fixed weapons to stand up correctly in lockers. xbow still a WIP till I find the correct settings - [Gasman]
 * Added left/right blocking to heavy SwordAltFire - [Gasman]
 * Changed style of how AltNeedlPro sticks as it now sticks to ons vechicles as well as players, walls, ect - [Jb]
 * Fixed expliots with the Kami (not removing your ammo when you did a kami and launching two kamis in a row) - [Jb]
 * Kami now has a timer so that if you don't hit the AWO key after its init, it resets - [Jb]
 * Started overhaul of Duel game logic - [MMel]
 * Adjusted MugPickup to better fit on weaponlockers - [Gasman]
 * ChaosControllerBase now allows for proper updown aiming in 3rd mode - [Jb]
 * Added weapon selection tab to "esc"/Login Menus for Koth - [Jb]
 * Tweaked TurretRockets to use they DelayedHurtRadius to fix the no credit while owner is dead bug - [Jb]
 * Tweaked all projectile classes to use delayed damage, bDelayedDamage and SetDelayedDamageInstigatorController where needed - [Jb]
 * Tweaked grapple so you MUST stop grappling before you enter a vehicle as very bad things happened if you did not :) - [Jb]
 * Tweaked Duel some more, updated Scoreboard - [MMel]
 * Cleaned up KotH. KotH now only will use triggers for hills. (Volumes attached to triggers is the preferred method) - [MMel]
 * Added ChaosEffectVolume to play any emitter when an object enters/exits this volume - [Jb]
 * Fixed AN in HasOtherAmmo of ChaosWeapons - [Jb]
 * All of our projectile weapons now hurt ONS vechiles - [Jb]
 * Fixed AN on ChaosWeapons child classes when playing MeshSwtich (AN was Instigator) - [Jb]
 * Proxies and turrets are now Vehicle aware - [Jb]
 * Fixed AN in Renderoverlay of turretlauncher - [Jb]
 * Tweaked way mug flame effects are destroyed, might cause artifacts online - [Jeditobe1]
 * All weapons that should stick into walls now stick into vehicles - [Jb]
 * Tweaked grapple to attach better to vehicles as well as add the mass of the grapple to the vehicle to slow it down some what - [Jb]
 * Corrected an issue when you go to specator while controlling a proxy  - [Jb]
 * Proxys & turrets no longer effected by poison clouds - [Gasman]
 * Fixed some AN's in CGLNapalmProj & CGLNapalmAltProj - [Gasman]
 * Tweaked grapple to attach to ONSWeaponPawns (the turrets you find in ONS maps on based/Nodes) - [Jb]
 * Tweaked grapple to attach to ASTurrets (Same thing but for AS games) - [Jb]
 * Added the pawn to the list of things that works with the ChaosEffectVolume - [Jb]
 * Added in a fix to avoid the flashing ammo icon bug, we dont flash when are ammo is low, Epic's fault ATM as its hard coded - [Jb]
 * More Duel HUD tweakage (fighting order, welcome message) - [MMel]
 * Added in Hammer animations - [LoQ]
 * Code complete for IR3 - [Jeditobe1]

Version 0.02
 * Added check to remove AN for Owner in ClawneedleBomb - [Jb]
 * add bot team celebration on score in CCTF - [jm]
 * Fixed issue with Cutter Blades playing a sound after stuck in a wall - [Jb]
 * Fixed LongAxe animations problem - [Gasman]
 * Deleted unneeded graffiti's, renamed texture file - [shuri]
 * Replaced Refereces to Level.Game.IsA('Duel') to Level.Game.IsA('ChaosDuel') as thats what Duel is called now - [Jb]
 * Fixed UT2003 Error message in CUT_NEWs tab (now its a UT2004 error message) - [Jb]
 * Added 'cacheexempt' to many class declerations, so they are not added to exportcache-ucl's - [shuri]
 * Added deus' new HudColors and SmallViewOffsets to some weapons - [shuri]
 * Fixed issue with mug not playing the correct "select" animation - [Jb]
 * Added in Shadow's new mug effects - [Jb]
 * Fixed some more melee animation problems that were not playing correctly - [Gasman]
 * Changed ammo changing message from Flash grenades to Dirsuptors - [shuri]
 * Replaced p_proxymine references with Proxymine - [shuri]
 * Made a parent class for the mug emitter effects and moved the mug fire/ice emitter effects under that to avoid issues with MugFire stuff showing up in MugIceEmitter (as mug ice emitter was subclassed from the mug fire) - [Jb]
 * Swiched exp arrows, proxy and standard nades to use the new exposion effect - [jb]
 * Swtiched the turret to use the same 3rd muzzle flash of the mingun (as it was the old muzzle flash from the AR) = [Jb]
 * Changed the drawscale of the ERDWCoil to shrink it some - [Jb]
 * Possible fix for having more than one chaos weapon in your hand via 3rd mode - [Jb]
 * Added placeholder screenshots for gametypes - [shuri]
 * Fixed bug where sniper 3rd attachment drew muzzle flash and playing firing animation if you where zooming - [Jb]
 * Fixed thrown weapon ammo bug - [MMel]
 * Implemented UT2k4-style Duel midgame menu - [MMel]
 * Added in Proxy Announcer, corrected references to renamed sound package - [shuri]
 * Fixed AN (other) in crossbowstandardbolt - [Jb]
 * Increase Kami/Needle ball damage a bit - [Jb]
 * Renamed arrow damage types to sort better - [shuri]
 * Slight tweak to make the arrows/MUG "hurt" more as per feedback - [Jb]
 * Fixed a bug in the ERDW that did not let it switch to a different weapon when it ran out of ammo - [Jb]
 * Tweaked melee anims and added in anim code for WarHammer - [Gasman]
 * Added in Descriptions for the Chaos Game options (So the info is displayed in that games rule tab) - [Jb]
 * Added in weapon locker replacement/supplement code - [MMel]
 * Fixed AN (myHud) in Sniper/Rocket launcher - [Jb]
 * Grenade Launcher can switch with CGL and Minelayer can switch with Claw - [MMel]
 * Link gun will be kept in ONS (can still cycle) - [MMel]
 * Reworked CPP - [shuri]
 * Fixed most of the Mutli-ammo weapon issue where the weapons dont auto change to the next type, except for Mug and the alt fire "charged" option of the xbow (the xbow will change the current arrow that your are charge to the next ammo type before its fired, the mutli-arrow mode works fine..just the dam charged mode) - [Jb]
 * Changed ERDW beam so the coil should always be visible - [MMel]
 * Fixed the alt charged arrow so it would handle the change ammo correctly - [Jb]
 * Fixed cutter so it would auto change when it ran out of ammo correctly - [Jb]
 * Fixed both Nades/Arrows setpower functions as the increased "power" was not being transfered correctly - [Jb]
 * Reorganised/renamed some code classes - interactions, huds, jumpboots - [shuri]
 * Changed MUG pickup messages - [shuri]
 * Fixed issues with Mug not auto swtiching ammo properly - [Jb]
 * Tweaked melee anims in LongAxe & Mace - [Gasman]
 * Tweaked Claw AWO - Laser mines to not expoded until they have attached and initalized - [Jb]
 * Added weapon icons for CGL, CRL - [shuri]
 * Added a proper UT2k4 Gui for the BotGrapple warning message - [Jb]
 * Added weapon icons for MUG, Claw, CPP, Xbow, Sniper, ERDW, Vortex, Cutter - [shuri]
 * Fixed news tab- [Jb]
 * Cleaned up news tab - [MMel]
 * Added proxy possesion to the AWO Of Claw2 - [Jb]
 * Code now callsShadowstar's new sounds that he uploaded the other day (Kami not complety implmented yet) - [Jb] 
 * Fixed up Jump/Grav icons - [MMel]
 * Added version string to footer of mutator config menu - [MMel]
 * Added Duel welcome tab (needs serious tweakage) - [MMel]
 * Added in more anims for Katana, WarHammer, Axes - [Gasman]
 * Added in Melee weapons tab for Chaos DM in game menu - [Jb]
 * make the S3_Katana_HSpin happen better - [jm]
 * Added in Spa's animation for the turret - [Jb]
 * Fixed AN in the BringUp of the CUTRifle - [Jb]
 * Added in Hoverboard Tweaks - [Jet]
 * Added New CUT2 Splash Screen [LoQ]
 * Added CUT2 Mod Menu Grafx [LoQ]
 * Fixed Katana spin animations [LoQ]
 * Fixed Female Mace spin Animations [LoQ]
 * Fixed Female Daggers spin animation [LoQ]
 * Added New Mace Light stance animations [LoQ]
 * Added New Daggers heavy left and right animations [LoQ]
 * Added New Mace Medium forward animations [LoQ]
 * Added Lunge for Mace [LoQ]
 * Code compelte for IR2 - [Jedi]

Version 0.01
 * Base code for of conversion entered - [MMel]
 * Tweaked ChaosUT mut to swap out the standard sniper for the ChaosClass9 weapons - [Jb]
 * Removed the state code from the Melee weapons FireClasses (ie anything after the Begin: stuf) - [Jb]
 * Duel, KotH, and Defenders base code added - [MMel]
 * Tweaked the ChaosStatus (the effects for poison, ice, napalm, falsh) to remove the large warning we had when we complied - [Jb]
 * Fixed Melee weapons so they now work both on/off line - [Jb]
 * Put in new names for sword animations and fixed a *GASP* typo in ChaosMeleeAnimations - [MMel]
 * Put in ChaosxDeathMatch_Mutator - [MMel]
 * Fixed Issues with chaos Multi-ammo weapons and firing the correct ammo on an ammo change - [Jb]
 * Added back in the AWO to the CGL and tweaked the CG classes a bit - [Jb]
 * Fixed those MOTD warnings you got on compile - [JeT]
 * Added in new MUG mesh (Note: Changed animation file) - [MMel]
 * MOSTLY fixed HUD weapon icon stuff. Will tweak a bit more later (Code is there, and outlines are done - just need someone to replace the non _o icons with the color version) - [JeT]
 * Added back mesh to mug pickup - [Jb]
 * Tweaked the sword fires so they use the proper animation names - [Jb]
 * Added check and code that allows you to grapple and be pulled by vehicles - [JeT] 
 * Re-fixed the CGL and Turret as those got hurt during an update - [Jb]
 * Fixed the issue where you can play the firing animations during a weapon switch on-line - [Jb]
 * Added in a new bat file to help place everything in the ChaosUT2 folder for the Mod menu feature - [Jb]
 * Added Hoverboard Animation Package [LoQ]
 * Added Hoverboard Static Package [LoQ]
 * Moved Proxy Models and Animations to ChaosWeapons_1 [LoQ]
 * Moved KOTH Crown to CHaos_Extras1 [LoQ]
 * Moved Grapple models and Animations to Chaos_Extras1 [LoQ]
 * Modified batch file UT2k4install.bat - moves .int's, .ini's, .ucl's and other misc files to correct directories - [shuri]
 * Changed code to use the tweak loq did - [Jb]
 * Added placeholder image to Community | Mod Menu entry - [shuri]
 * Shrunk ERDW coil - [MMel]
 * Shifted text position on turret HUD - [JeT]
 * Added target name on turret HUD. (Engaging Target - Jack) - [JeT]
 * Added my new temp turret HUD design - [JeT]
 * Added in Shadow FEMP sounds to the bins - [Jb]
 * Added batch file UT2k4import.bat, modified UT2k4install.bat - [shuri]
 * Removed unneeded stuff from ChaosUT.int - [shuri]
 * Added batch file codeinstall.bat; this should be used by coders after compiling packages, and before any testing, and moves the code files into the right directories - [shuri]
 * 2K4 style mutator configuration menus - [MMel]
 * Added instructions.txt for batch files - [shuri]
 * Fixed MUG 1st person Scale and Position - [LoQ]
 * Fixed Turret Animation and added Turret to ChaosWeapons_2 [LoQ]
 * Added Turret Temp Skins to ChaosTex_005 - [LoQ]
 * Fixed ChaosUT2 Dir issue for Chaosweapons_2 - [LoQ]
 * Added in Spa's new turret model - [Jb]
 * Renames all Flash nades to Disruptor - [Jb]
 * Only one Pri and Alt fire for all multiammo weapons - [MMel]
 * Spraypaint should now be sent blind - server does not need texture - [MMel]
 * First pass at AWO for claw2 with Needles = Kami - [Jb]
 * Added basic vehicle code for Hover Board - [JeT]
 * Changed player to standing animation and is now attached to Hover Board - [JeT]
 * Aligned Hoverboard to Code - [LoQ]
 * Scale Mug Models - [LoQ]
 * Add 3P Mug models - [LoQ]
 * Update to Hoverboard Skin - [LoQ]
 * Addded in 1st pass at game hints for the Chaos game Types - [Jb]
 * Add Chaos CTF framework - [JM]
 * Restored UT2003 changes to CPP, Melee weapons, damagetypes, AWO weapons - [shuri]
 * First pass at new jumpboot/gravbelt icons - commented out of CUT2_iconhud for now, so no icons ingame yet as not functioning properly - [shuri] 
 * Tweaked turrets (added in spa's animation added a new EMP'd state - [Jb]
 * Tweaked vehicle camera for HoverBoard - [JeT]
 * Took out some manta related effects on hoverboard + tweaked physics - [JeT]
 * FINALLY got the hoverboard rotated correctly, and tweaked player position - [JeT]
 * Tweaked Mug effects to better map to model as well as add loq/neo 3rd model - [Jb]
 * Added in the pickup class on the Multi-ammo weapons so when they are dropped/thrown the right type appears - [Jb]
 * Removed and retweaked the fire class for the mug fire/ice to combine them into one class - [Jb]
 * Config menu game/server settings should save properly now - [MMel]
 * Added to Femps so they now target turrets and redeemers - [Gasman]
 * Added new tweaks to MUGFlame/Ice effects via Shadowstars new emitters (still WIP) - [Jb] 
 * Added WarHammer anims to Melee Animation Package (Still WIP) -[LoQ]
 * Added second pass of the Hoverboard code - [JeT]
 * Fixed boost feature of Hoverboard not working online - [JeT]

